WEAPONFILE\displayName\Zombie Shield\modeName\\playerAnimType\shield\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\grenade\weaponClass\grenade\penetrateType\none\impactType\none\inventoryType\offhand\fireType\Single Shot\clipType\bottom\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\1\cancelAutoHolsterWhenEmpty\1\suppressAmmoReserveDisplay\1\laserSightDuringNightvision\0\blocksProne\1\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\ammoName\shield\maxAmmo\0\startAmmo\1\clipName\shield\clipSize\1\shotCount\0\dropAmmoMin\1\dropAmmoMax\1\reloadAmmoAdd\0\reloadStartAdd\0\damage\1\minDamage\1\meleeDamage\1\maxDamageRange\1\minDamageRange\1\playerDamage\1\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.5\fireDelay\0\meleeTime\0.8\meleeChargeTime\0.8\meleeDelay\0.125\meleeChargeDelay\0.1\reloadTime\0\reloadEmptyTime\0\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.8\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.6\quickRaiseTime\1\firstRaiseTime\1\emptyDropTime\0\emptyRaiseTime\0\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\3\proneRotR\-3\proneOfsF\-2\proneOfsR\0\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\15\adsIdleAmount\2\hipIdleSpeed\5\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\450\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0.5\adsViewBobMult\0\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\16\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\-20\adsGunKickPitchMax\60\adsGunKickYawMin\10\adsGunKickYawMax\-60\adsGunKickAccel\800\adsGunKickSpeedMax\200\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-20\hipViewKickPitchMax\65\hipViewKickYawMin\65\hipViewKickYawMax\-65\hipViewKickCenterSpeed\1600\adsViewKickPitchMin\-20\adsViewKickPitchMax\65\adsViewKickYawMin\65\adsViewKickYawMax\-65\adsViewKickCenterSpeed\1600\swayMaxAngle\5\swayLerpSpeed\6\swayPitchScale\-2\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\0.7\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.13\adsSwayVertScale\0.17\fightDist\720\maxDist\320\aiVsAiAccuracyGraph\mp44.accu\aiVsPlayerAccuracyGraph\semi_auto_rifle.accu\reticleCenter\\reticleSide\\reticleCenterSize\1\reticleSideSize\16\reticleMinOfs\4\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\t6_wpn_zmb_shield_view\gunModel2\t6_wpn_zmb_shield_dmg1_view\gunModel3\t6_wpn_zmb_shield_dmg2_view\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\tag_origin\worldModel2\tag_origin\worldModel3\tag_origin\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\\worldKnifeModel\tag_origin\idleAnim\viewmodel_riotshield_idle\emptyIdleAnim\viewmodel_riotshield_idle\fireAnim\viewmodel_riotshield_deploy\lastShotAnim\viewmodel_riotshield_deploy\rechamberAnim\\meleeAnim\viewmodel_riotshield_melee\meleeChargeAnim\viewmodel_riotshield_melee\reloadAnim\viewmodel_riotshield_idle\reloadEmptyAnim\viewmodel_riotshield_idle\reloadStartAnim\viewmodel_riotshield_idle\reloadEndAnim\viewmodel_riotshield_idle\raiseAnim\viewmodel_riotshield_pullout\dropAnim\viewmodel_riotshield_putaway\firstRaiseAnim\viewmodel_riotshield_pullout\altRaiseAnim\viewmodel_riotshield_pullout\altDropAnim\viewmodel_riotshield_putaway\quickRaiseAnim\viewmodel_riotshield_pullout\quickDropAnim\viewmodel_riotshield_putaway\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\viewmodel_riotshield_sprint_in\sprintLoopAnim\viewmodel_riotshield_sprint_loop\sprintOutAnim\viewmodel_riotshield_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_riotshield_melee\adsLastShotAnim\viewmodel_riotshield_melee\adsRechamberAnim\\adsUpAnim\viewmodel_riotshield_ads_up\adsDownAnim\viewmodel_riotshield_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\\worldFlashEffect\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\crackSound\\whizbySound\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\zm_riotshield_tranzit_icon\killIcon\zm_riotshield_tranzit_icon\dpadIcon\zm_riotshield_tranzit_icon\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\0\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\0\offhandClass\None\unlimitedAmmo\0\stickiness\Don't stick\holdFireAnim\viewmodel_riotshield_hold_fire\cookOffHold\1\holdFireTime\0.125\isHandModelOverridable\1\projectileModel\t6_wpn_zmb_shield_dmg1_world\holdButtonToThrow\0\hideTags\\notetrackSoundMap\