//===================================================================================
//	Dialogue script
//
//	Authors: 	Masuo (Japanese) 
//				Helepolis (English)
//	Version: 	1.0
//	Languages:	Japanese (0), English (1)
//
//===================================================================================

// STG01 script 00 Fifi-chan defeated 
function talkStg01_01 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","xĂ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Ă邯ǁ@悠̕");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Ȃ̈꒣Ă܂ŃIVȂł");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","H@邳ˁ@ƍs ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ȂƂ˂");	
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","@l`񂾂ȁ@N̂낤");
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","l`Ȃ@AĂ铮"); 
			dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","{H@͂ȁI@~ȂĂ");
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Ⴀőގ̂"); 
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","Č񂾂@C"); 
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","Ԃ𖳑ʂɂ");
			endDialogue;		
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","What was that?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","A dancing animal?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","In such a dress?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Your clothes aren't quite fashionable [r]either. ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","Be quiet you. Let's continue on.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","This place is creepy.");	
			endDialogue;			
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","Wow, that was a nice doll. Who is using it?");
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","That wasn't a doll, that was a living animal."); 
			dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","Really? That is so cool! I want it!");
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Then why did you shoot it down?"); 
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","I aimed for the outfit, it was scary."); 
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","We're wasting our time.");		
			endDialogue;
		}
	}	
}

// STG01 script 01 Pierre's introduction
function talkStg01_02 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","AEhD[EgEI@[r]AEhD[EgEEI"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","˂@cc"); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","H"); 
			dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","䂦ڂ̑O̕ςȐl͗xẮH"); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","˂@܂łɂz݂Ȃ̂ [r]܂EWEWĂƂȂ"); 
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","ȂςȈߑ@ւ"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diagName("pierre"); diaglogueText(charRight,"pieru","݂ققف`@ƁALfBBH"); 
			diaglogueText(charRight,"pieru","̉tBtBɃCPȂ[r]炵Ȃ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","tBtBH"); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Ԃ񂳂ގz"); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","łǂ@ɗ̂͂˂"); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ςۂݐHā@[r]ڂ̂̂_ЂɎċA邽߂Ȃ񂾂"); 
			dialogueFaceShow(charLeft,faceYukariIro); diaglogueText(charLeft,"yukari","Ƒ҂ā@D_[r]AĂ񂶂Ȃ񂾂"); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","D_ȂI@Ȃ񂾂"); 
			dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","͂ΑK@"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","܂I@CPȂLfB[B`");
			diaglogueText(charRight,"pieru","͂Ȃ񂾂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","얲񌩂āI@͂Ȃ݂"); 
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","̂@߂ĂȂH@[r]̃LfB[ĂĂѕ"); 
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","邢"); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ɂ̊iDā@񂽗dȂ́H"); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","̐l̓oG̃_T[@[r]̐lԂ͎qɂK"); 
			dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","@ȃqhƂ[r]d͑ގȂ"); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","dȂĂ΁I_T[AlԂ"); 
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","얲قƐԒm炸˂ij"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","܂Aق");
			diaglogueText(charRight,"pieru","Ƃł˂@ǂȂA[r]_XbX󂯂Ă݂ȂH");
			diaglogueText(charRight,"pieru","Ȃ炢̔Nƃe|[r]Ă邾łƕsH");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile2); diaglogueText(charLeft,"yukari","ӁAӁ`@[r]얲AL@bĂ"); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ȂĂI"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","݂ققف`@{IȂ[r]oĂȂq݂ˁ`");
			SetCommonData("diagEvent",1);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","bXn߂I@[r]̃XebvɕtėxȂI");
			diaglogueText(charRight,"pieru","GKgɁI");
			endDialogue;		
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","GKgɁcc}XJI"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","ccAX@"); 
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","@"); 
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","`@jA"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruNorm); diagName("pierre"); diaglogueText(charRight,"pieru","GKgȃuh̃LfB[񂪁A[r]ƓlI@݂ققف`");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaOh); dialogueFaceMove(charRight,moveBack); diaglogueText(charLeft,"marisa","AXAp̂܂ƂȕĂ"); 
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","p@Iɖ"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","݂قف@[r]o[i̓GKgȂႾ߂Ȃ̂"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","ϑԖY@[r]݂ȗx铮͑ɂ̂H"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","[Ɓ@tBtBƉĂƂˁ@[r]łH");  
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","ȁ@ގ܂"); 
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","́H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","tBtBɉ䂳ẮH@[r]`ȂI");  
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","AX͂Ȃ@[r]qh񂾂@l`Ǝv炵񂾂"); 			
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","͂ƌĕ񂾂@"); 			
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","SOTFĝ͂񂽂ł");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","܂ăqhI@[r]LfB[񂽂AƂGKgȂI");  
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","˂Ė@NX^̑@[r]Yˁ`");
			dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","@~ȂႤ"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","oJȂ́H@du܂I");  
			diaglogueText(charRight,"pieru","LfB[Bɂ͖߂ȒebX[r]v[gI@oȂI"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","炤邳@[r]̃Lt߂āAƂn"); 
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","ȕł߂Ȃ@[r]̎qA҂萳邾");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","قف[@̂ȂLfB[˂");
			diaglogueText(charRight,"pieru","łiLfB[BɂƂvH");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Ă邺@TFłȂf̃sGbgI"); 
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","ccĖʔƌƂȂĂ̂");
			SetCommonData("diagEvent",1);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","݂`قف`@܂@[r]łb܂ȂĂȂ̂LfB[I");  
			diaglogueText(charRight,"pieru","n߂ɁA̐ɍ킹ėKI@[r]AEhD[EgI");  
			endDialogue;
		}
	}	
	if(gameLang == 1) {
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","1-2-3, left. [r]1-2-3, right."); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Hey, Yukari..."); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Yes?"); 
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Why is this weird person dancing in front [r]of us?"); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Well, there seem to be more animals [r]like the one before here."); 
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Wearing the same weird clothing, yuck."); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diagName("pierre"); diaglogueText(charRight,"pieru","Myohohoho~");
			diaglogueText(charRight,"pieru","So you candies were causing trouble [r]to my beloved Fifi-chan in my school?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","Fifi-chan?"); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","I guess the animal you shot down earlier."); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","What ever, we came to drink, eat and [r]collect your valuables for my shrine."); 
			dialogueFaceShow(charLeft,faceYukariIro); diaglogueText(charLeft,"yukari","Hey now, I didn't take you here to be [r]a thief!"); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","Don't compare me to that girl."); 
			dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","This a donation, obviously."); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","That is not good, candy girls");
			diaglogueText(charRight,"pieru","Things don't work that way.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","See candy Reimu, [r]things don't work that way."); 
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Look, would you stop calling us [r]candy girls?"); 
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","You creep me out."); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","What's with the outfit anyway, [r]are you a youkai? "); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","He is a ballet dancer. [r]Humans here send their children to such schools."); 
			dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","Horrible, such youkai forcing terrible [r]things should be exterminated immediately."); 
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Not a youkai, a human dancer."); 
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","Such inexperience Reimu *chuckle*"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Exactly missy.");
			diaglogueText(charRight,"pieru","Now, how about a dance lesson? ");
			diaglogueText(charRight,"pieru","Though I wonder if you can keep up at [r]your age?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile2); diaglogueText(charLeft,"yukari","Hohoo~ Reimu, I had it with this person. [r]Erase him."); 
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","You don't have to tell me."); 
			SetCommonData("diagEvent",1);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Myohohoho, it seems you girls are lacking [r]the discipline for the basics.");
			diaglogueText(charRight,"pieru","Let us begin the lesson. [r]Follow my steps now, elegantly!");
			endDialogue;	
		}	
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Elegantly, mascara!"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","ccAlice, take a look at this."); 
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Who is that?"); 
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","A..a male ?"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruNorm); diagName("pierre"); diaglogueText(charRight,"pieru","Two blonde elegant candies, myohohoho.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaOh); dialogueFaceMove(charRight,moveBack); diaglogueText(charLeft,"marisa","Alice, you should make new clothes [r]for this person."); 
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","I rather not. He looks creepy."); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Myoyoyo, a ballerina has to be elegant."); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Hey weirdo, got more of those [r]dancing animals?"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Ah, you ran into Fifi-chan. [r]Amazing isn't she?");  
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Yeah, this person here shot it down."); 
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","What?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Fifi-chan was hurt? How dare you!");  
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Alice can be quite cruel, she thought it was [r]a doll."); 			
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","I even told her it was a cute animal."); 			
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","You're the one who used your magicannon [r]without question.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","How cruel, you candies are not elegant at all!");  
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","Marisa look, that crystal sculpture. [r]Isn't it beautiful?");
			dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","Oooh, I want it."); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Enough ignorance!");  
			diaglogueText(charRight,"pieru","As punishment you candies shall receive a [r]stern ballet lesson!"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","You've been noisy for a while with your [r]creepy words. Just hand it over."); 
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","Don't mind my partner please, [r]she is pretty straight forward. ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Hoho, such impatience candy girl. [r]But are you worthy of it?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","I'll show you my glamorous pirouette of [r]magicannons!"); 
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","What is that suppose to mean?");
			SetCommonData("diagEvent",1);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); diaglogueText(charRight,"pieru","Myoohoho, I see. [r]But you are lacking the basics honey.");  
			diaglogueText(charRight,"pieru","Follow my lead now, 1-2-3.");  
			endDialogue;
		}
	}
}

// STG01 script 02 Pierre & Hina introduction
function talkStg01_03 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaAnger); SetCommonData("diagEvent",1); diagName("hina"); diaglogueText(charRight,"hina","sG[I@ȂẮI"); 
			dialogueFaceShow(charRight,facePieruNorm); diaglogueText(charRight,"pieru","l܁[I"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","H@͋"); 			
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaAnger); diaglogueText(charRight,"hina","̐l`b`ƒǂāI"); 		
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","߂`"); 	
			dialogueFaceShow(charLeft,faceYukariSmile); diaglogueText(charLeft,"yukari","̑ɂˁ`"); 				
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","΂"); 
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","̌Q̒ɂ܂Ă@aȂ̂˂"); 	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaAnger); SetCommonData("diagEvent",1); diagName("hina"); diaglogueText(charRight,"hina","sG[A񂽉ẮI"); 
			dialogueFaceShow(charRight,facePieruNorm); diaglogueText(charRight,"pieru","Al܁I"); 					
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","H"); 			
			dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","AȂI"); 			
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaAnger); SetCommonData("diagEvent",1); diagName("hina"); diaglogueText(charRight,"hina","Pierre! What are you doing?! "); 
			dialogueFaceShow(charRight,facePieruNorm); diaglogueText(charRight,"pieru","Master!");			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Oh? That is a surprise."); 			
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaAnger); diaglogueText(charRight,"hina","Hurry up and get rid of them! "); 		
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","Misfortune is upon us~"); 	
			dialogueFaceShow(charLeft,faceYukariSmile); diaglogueText(charLeft,"yukari","Or them~"); 				
			endDialogue;		
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","This place is full of animals."); 
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","He looked like one too."); 	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaAnger); SetCommonData("diagEvent",1); diagName("hina"); diaglogueText(charRight,"hina","What are you doing, Pierre! "); 	
			dialogueFaceShow(charRight,facePieruNorm); diaglogueText(charRight,"pieru","Ah, master!"); 					
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","Hina?"); 			
			dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Marisa, look out!"); 					
			endDialogue;		
		}
	}
}

// STG01 script 03 Pierre & Hina defeated
function talkStg01_04 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","݂قفcc@EłAl܁cc"); 
			dialogueFaceShow(charRight,faceHinaBoro); diaglogueText(charRight,"hina","mɂɜ߂݂ˁA [r]ƂĂԂɂ"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","̑䎌񂽂̌oĂ̂ǂȂ̂"); 						
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","ւ`SRmȂ [r]̐{ɂɂȂĂ˂"); 	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro2); diaglogueText(charRight,"hina","@nɂẮH@̃XgȂ񂾂 [r]sG[ɂ͂̌oc肢Ă"); 			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","ȏꏊŃrWlXĂ_˂"); 				
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro3); diaglogueText(charRight,"hina","ǂH@fGłH@̃oGXg"); 						
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariIro); diaglogueText(charLeft,"yukari","]ƈASJĊ [r]ΐHՂɈ݂C"); 	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro2); diaglogueText(charRight,"hina","邳˂@[r]DȂ̎ĂĂ炳ƏoĂ"); 			
			diaglogueText(charRight,"hina","NȂ悻łĂ"); 			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","܂ǂśH@ʓ|˂"); 				
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","̌΂Ƃ΃ubNX"); 				
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","ȂNX^X肢܂@[r]ꂩ炨ٓ2"); 
			dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","󂢂́H"); 
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","H"); 	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","́A͂@o܂I"); 
			endDialogue;		
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro); diaglogueText(charRight,"hina","łS͂Ȃ̂ˁAȂ"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","͖f̃sGbgČH");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","A񂽂˂@΂ŃT|[g[r]Ă邨ôƂYĂȂH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","͂@߂ȂI[i[@gtB[܂"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","I[i[H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro3); diaglogueText(charRight,"hina","Ã͎XgȂ́@[r]sG[ɂ͂̌oc肢Ă"); 						
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","ւ`ʔ@[r]_܂rWlXȂĂĂ");			
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","ua_̓XȂ񂾂AIɐԎȂ񂾂낤");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","ĂI@[r]̍sƂ낢gû");	
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","I@[r]܂ɂ͕tėȂČĂȂ񂾂I");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro); diaglogueText(charRight,"hina","܂mɂ񂽂l͖莙"); 	
			dialogueFaceShow(charRight,faceHinaBoro3); diaglogueText(charRight,"hina","HƂ߂Ă肽́H"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","sgȗ\rr邺 [r]AX@܂Oɓ񂾂");			
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Ƒ҂Ă斂I@`I");				
			endDialogue;		
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","Myohoho, I am at my limit master."); 
			dialogueFaceShow(charRight,faceHinaBoro); diaglogueText(charRight,"hina","Missfortune seems indeed upon us. [r]While I tried to take them from you."); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","That is quite ironic coming from your mouth."); 						
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","My my, I didn't knew Hina was really here [r]after all."); 	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro2); diaglogueText(charRight,"hina","Are you kidding? This is my restaurant. [r]Pierre just manages it."); 			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","A misfortune goddess doing business in such [r]a place."); 				
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro3); diaglogueText(charRight,"hina","Isn't it beautiful? My ballet restaurant."); 						
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariIro); diaglogueText(charLeft,"yukari","You got awful taste for employees, Hina."); 	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro2); diaglogueText(charRight,"hina","Silence. [r]Just take what you want and leave."); 			
			diaglogueText(charRight,"hina","Go bother the other places."); 			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","There are more places? That is troublesome. "); 				
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","We will be taking the crystal swan, [r]and two lunch boxes. "); 				
			dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","Are you hungry?"); 
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","Emergency food."); 	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","Y-yes, right away!"); 
			endDialogue;			
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro); diaglogueText(charRight,"hina","Always fighting at full power I see, Marisa."); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Didn't I tell you my pirouette is glamorous?");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","Oh Marisa you silly, you are forgetting who [r]is always there to support you.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","Guh, I am sorry master. We lost our trophee."); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","Master?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro3); diaglogueText(charRight,"hina","Yes, this is my restaurant. [r]Pierre is just managing it."); 						
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","Interesting, I didn't knew the misfortune [r]goddess was into business.");			
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Wouldn't that cause continuous bankruptcy [r]for them? ");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","See, you're trouble everywhere you go Marisa.");	
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","Hey, nobody told you to come along.");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceHinaBoro); diaglogueText(charRight,"hina","Well you two are certainly a problem."); 	
			dialogueFaceShow(charRight,faceHinaBoro3); diaglogueText(charRight,"hina","Care to stick around for food and drinks?"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","This is bad, let's go Alice [r]before we receive their misfortune!");			
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Marisa, slow down! Geez.");				
			endDialogue;		
		}
	}
}

// STG01 script 04 Pierre defeated (no final spell)
function talkStg01_05 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","̐E̐lȂłH"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","AǂĂv́H"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","̂l܂ȂBɎĂ񂾂"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ƁEɁEE@[r]AȃNX^XĂ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","߁I@ꂾ͊قāI"); 			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","̂܂");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","v@_Ђɔq݂ɗ܂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","l܂ɎE`"); 	
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","LfB[B̗͗ʂĂ܂");
			diaglogueText(charRight,"pieru","LfB[񂽂̃XebvƂ@[r]ȂȂ̌y₩");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","܂̂ŃAX̓tBtB̉Ƒ̖[r]DĂ܂I");			
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","ŎVAL[݂Ɍ̂H");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","̃GKgȗ{{cc");
			dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","~̉łĂĂA[r]ƏoĂĂI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","NX^XɊӂ");	
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","ߑ̂Ƃ͂܂A[r]łAXȂ炨j[̃hXĂ锤");						
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","͎邯ǂ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","݂ققف`@l̓OĂƂˁcc");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","You're not from this world are you?"); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","How did you guess?"); 
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","My master is similar to you."); 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","What ever, we will be taking your precious [r]crystal swan now.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","No please, anything but that."); 			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","It is for the trouble you caused.");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","Do not worry, you can come and admire it at [r]the shrine.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","My master is going to kill me."); 	
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","I missjudged your basics.");
			diaglogueText(charRight,"pieru","You candies are pretty light on your feet.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","You made Alice murder Fifi-chan's family!");			
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","Why are you painting me as a serial killer?");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","My elegant wings are ruined... [r]");
			dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","Take what ever you want but leave!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","Thanks for the crystal swan.");	
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Sorry about your cloths, [r]but Alice can make you a new dress.");						
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","It will cost you money though.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,facePieruBoro); diaglogueText(charRight,"pieru","Myohohoho a double scam I see...");
			endDialogue;
		}
	}
}

// STG02 script 00 Kogasa & Nue introduction
function talkStg02_00 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaNorm); diagName("ifg"); diaglogueText(charRight,"kogasa","΂[I@cc!?@ႠIII[r]AAAꂢނ@A΂");
			dialogueFaceShow(charRight,faceNueNorm); diaglogueText(charRight,"nue","AŃNU얲ɁIH");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","炱΂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceNueNorm); diaglogueText(charRight,"nue","v揬P@Ȃ|āI[r]撣ꏬPIij");
			dialogueFaceShow(charRight,faceKogasaNorm); diaglogueText(charRight,"kogasa","撣ċĂIij");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","H");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaNorm); diagName("ifg"); diaglogueText(charRight,"kogasa","т`I@`A˂ʂI@Ăււ");
			dialogueFaceShow(charRight,faceNueNorm); diaglogueText(charRight,"nue","ӂӁ@lĊy");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger2); diaglogueText(charLeft,"marisa","́H@܂̘bĂ񂾁H@ł邩H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaNorm); diaglogueText(charRight,"kogasa","AA͐΂ɓ|Ⴄ񂾂ˁI@[r]AÃYI");
			dialogueFaceShow(charRight,faceNueNorm); diaglogueText(charRight,"nue","储Ă낤@m炷|ȁI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","ŁANƂĂāH");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaNorm); diagName("ifg"); diaglogueText(charRight,"kogasa","Surpri--..?! Gyaaaa! [r]R-R-R-Reimu-san, g-g-good evening.");
			dialogueFaceShow(charRight,faceNueNorm); diaglogueText(charRight,"nue","Ack! Why are these mafia girls here?!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","Good evening~");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceNueNorm); diaglogueText(charRight,"nue","Don't be scared Kogasa, we'll get her this time![r] Do your best Kogasa-chan!");
			dialogueFaceShow(charRight,faceKogasaNorm); diaglogueText(charRight,"kogasa","I'll do my best to scare them! (weep)");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","Oh?");		
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaNorm); diagName("ifg"); diaglogueText(charRight,"kogasa","Surprise!! Yes! We got them Nue-chan. Tehehehe.");
			dialogueFaceShow(charRight,faceNueNorm); diaglogueText(charRight,"nue","Aah~, that felt good to scare people.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger2); diaglogueText(charLeft,"marisa","Huh? What are you two fools talking about? [r]Wanna fight?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaNorm); diaglogueText(charRight,"kogasa","T-T-This time we'll defeat you.. you.. [r]you raging lesbian!!");
			dialogueFaceShow(charRight,faceNueNorm); diaglogueText(charRight,"nue","We'll show you the terror of the unknown once more. ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","So, who is supposed to be scaring who?");		
			endDialogue;
		}
	}
}

// STG02 script 01 Kogasa & Nue defeated
function talkStg02_01 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaBoro); diaglogueText(charRight,"kogasa","ɂɂɂI@Ђǂ`");
			dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","P`I@UFO󂵂`I");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ǂ");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","BƂĂł͖݂ǁ@[r]ۂ̂ƂǂȂ́H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaBoro); diaglogueText(charRight,"kogasa","H@ǍɏZłlƂ");
			dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","΂ȐlԂǂUFOċԂ̂ʔ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","l̘b𕷂ccI");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","揬PI@ƎԂECI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveFade); dialogueFaceShow(charLeft,faceYukariNorm); SetCommonData("diagEvent",1); diaglogueText(charLeft,"yukari","As");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","|̂`얲i");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","͂cc");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","͂߂Ȃ`");
			dialogueFaceShow(charRight,faceKogasaBoro); diaglogueText(charRight,"kogasa","s`I");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","́H@Ă񂾂");
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","̂ŁH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","I@Ă`I`");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","́H@Ă񂾂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaBoro); diaglogueText(charRight,"kogasa","킟A킟[I@ʂI@[r]Gb`ȂƂꂿႤ`I");
			dialogueFaceMove(charRight,moveFade); dialogueFaceShow(charRight,faceNueBoro); SetCommonData("diagEvent",1); diaglogueText(charRight,"nue","`I");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","s");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","AXAԃL");
			dialogueFaceShow(charLeft,faceArisuAnger2); diaglogueText(charLeft,"arisu","N`H@[r]̌ĂԁAƌ납`ĂȂ");
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","͂H Ă邱Ƃ");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaBoro); diaglogueText(charRight,"kogasa","Ouch ouch ouch. That hurts.");
			dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","Kogasaaa, they broke my UFO.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","You were in my flight path.");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","You wouldn't be trying to hide something from us now [r]would you two girls?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaBoro); diaglogueText(charRight,"kogasa","Eh? We're just trying to surprise the residents [r]of this building.");
			dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","Silly humans see my UFO and start shouting.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","Now listen you two...");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","Run for it Kogasa! They will exterminate us!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveFade); dialogueFaceShow(charLeft,faceYukariNorm); SetCommonData("diagEvent",1); diaglogueText(charLeft,"yukari","Ah, they got away.");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","You're scary Reimu. *chuckle*");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Sigh*");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","Can't win again that amount of power.");
			dialogueFaceShow(charRight,faceKogasaBoro); diaglogueText(charRight,"kogasa","It's unfair!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","Power? I was holding back.");
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Really now?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceNueBoro); diaglogueText(charRight,"nue","Aaah! My underwear is showing!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","I can mend those for...");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceKogasaBoro); diaglogueText(charRight,"kogasa","Uh oh! [r]Run Nue-chan, they will molest you!");
			dialogueFaceMove(charRight,moveFade); dialogueFaceShow(charRight,faceNueBoro); SetCommonData("diagEvent",1); diaglogueText(charRight,"nue","Aaah!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","They ran away.");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Alice you're really creepy.");
			dialogueFaceShow(charLeft,faceArisuAnger2); diaglogueText(charLeft,"arisu","Look who is talking, you've been flying behind me [r]the whole time up this building!");
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","Huh? No idea what yer saying.");
			endDialogue;
		}
	}
}

// STG02 script 02 Tenji introduction
function talkStg02_02 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","{ɂړInȂ́H@قƂǉ_̏ɗ񂾂");
			dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","`Ăǂ@łȂYȌiF[r]ȂۂނȂ̂ł傤");
			dialogueFaceMove(charLeft,moveBack); diaglogueText(charRight,"tenji","͂͂́I@[r]삳AĂo܂łˁI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","NI ȂI@[r]AHق񂾂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); SetCommonData("diagEvent",1); diaglogueText(charRight,"tenji","@tłAq [r]Xł̂H͗Lł񋟂ĂĂ܂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ƃEFC^[`@[r]̂ƂėĂĂ");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","͂ƏĂ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","JԂɂȂĐ\󂠂܂ [r]Xł͂H̖T[rX͍sȂĂ܂");
			dialogueFaceShow(charRight,faceTenjiAnger); diagName("tenji"); diaglogueText(charRight,"tenji","͓X̃}l[W[ł܂@I[cc");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","@̋ʁAYˁ@ˁ[ꂿ傤");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiShock); diaglogueText(charRight,"tenji","Ã^}͔蕨ł͂܂I");
			dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","qlAr[LłH");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","ققEFC^[@Ȃɕ|炵_");
			dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","ˁ[傤[@Ȃ̋ʁ`");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","iɂɂj@[r]얲Ă͓̂VŃLLĂ~[{[̂Ƃ");
			dialogueFaceShow(charLeft,faceYukariSmile); diaglogueText(charLeft,"yukari","SzȂŁ@Ȃ̃^}͎Ȃ");
			dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","ȁccI");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","񂽔nȂ!?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","A牽₩ƒ [r]͎|Ă݂Ă猾Ă݂Ębł");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","EFC^[P󂶂Ȃ񂾂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","łI@̓EFC^[ł́cc");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","Ł@ǂT[rXȂ킯AH");
			dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","iĂтȂ");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","͂ԗ얲Ɋۓ`Ⴈ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiAnger2); diaglogueText(charRight,"tenji","Ⴂ܂˂cc");
			dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","iĂł܂܂I@q܂͂ł҂I");
			SetCommonData("diagEvent",2);
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","߂ĂƂɂƂHYꂸɂˁ@EGC^[");
			SetCommonData("diagEvent",3);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","AƁuv̂܂I");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","`@̒߂͍ō");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","ĂꍇȂ@邱ƂȂ");
			dialogueFaceMove(charLeft,moveBack); diaglogueText(charRight,"tenji","͂͂́I@[r]̂XɉRXvC[BႢ܂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","܂A炵Ⴄ@RXvC[Ȃ񂩂Ȃ [r]Ȃ͒NI");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); SetCommonData("diagEvent",1); diaglogueText(charRight,"tenji","͂q܂̗鏊ł͂܂@[r]Ƃ남ɋAȂ");			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","Ȃ@̕ӂɂ_T[ƕĂ");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","ɏ𒧂݂ɗ񂾁I");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","ÂƂ͏ȗH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","͂͂́I@[r]lƂ̏o^Ă܂܂I");	
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","ق疂@[r]񂽂̂ƔnČĂ");			
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","At̃L`KC΂Ă񂾂@NȂ񂾂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); diagName("tenji"); diaglogueText(charRight,"tenji","̃o[̃}l[W[ł܂A삿");	
			dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","ŁAɏĂƂłvŁH");		
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","LL邨܂̋ʂ𓐂Ă");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiShock); diaglogueText(charRight,"tenji","^A^}AłccH[r]삿AȎ̂xĂ񂪂邼");	
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","͍ŏ瓪Ă̂˂");
			dialogueFaceShow(charLeft,faceMarisaAnger2); diaglogueText(charLeft,"marisa","́H@H [r]VɂĂ邠̋ʂ~ČĂ񂾂Ă");
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","܂̃^}Ȃ񂩋͂Ȃ");			
			dialogueFaceShow(charLeft,faceArisuHazu); diaglogueText(charLeft,"arisu","܂܂ܖI@ϑԔ͂߂ā`I");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","A܂@[r]l{点̂DȂ悤ł");	
			dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","Ȃs܂您삳񂽂@䂪r[gɕtė邪");
			SetCommonData("diagEvent",2);
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveFade); dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","ǂśH");
			diaglogueText(charRight,"tenji","񃉃EWł");
			SetCommonData("diagEvent",3);				
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","ccʓ|");		
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","Is this really the place? We're quite above the clouds.");
			dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","Not quite sure, but I wouldn't mind a drink right now [r]with this beautiful scenery.");
			dialogueFaceMove(charLeft,moveBack); diaglogueText(charRight,"tenji","Ha ha ha! [r]A little girl and a handsome lady!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","Who was that? Show yourself! [r]We came for the food!");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); SetCommonData("diagEvent",1); diaglogueText(charRight,"tenji","Woah, hold on. [r]The food is not for free here ladies.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","Hey you, waiter. [r]Bring me some food and tea.");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","I would like to order some sake and grilled meat.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","I told you, the food is not for free");
			dialogueFaceShow(charRight,faceTenjiAnger); diagName("tenji"); diaglogueText(charRight,"tenji","I am the manager of this place and--");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","Oh those balls looks shiny, give it to me.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiShock); diaglogueText(charRight,"tenji","T-these are not for sale!");
			dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","Are you stupid or something?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","Look waiter-san, why don't you make it easy for yourself.");
			dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","Hand over your ball.");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","*chuckle* She means the reflective thing on the ceiling,");
			dialogueFaceShow(charLeft,faceYukariSmile); diaglogueText(charLeft,"yukari","you can keep yours.");
			dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","Wha-..Yukari!");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","You're gross!");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","Y-You demand a lot ladies. [r]You will have to beat me first.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","I don't want to hurt you, waiter.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","I told you! I am not a wait-..");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","What kind of service is this anyway?");
			dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","I want to speak with your boss.");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","I'll leave this to you Reimu.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiAnger2); diaglogueText(charRight,"tenji","They are not listening...");
			dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","I'll call her! You wait here!");
			SetCommonData("diagEvent",2);
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","Bring my sake and food on your way back, waiter.");
			SetCommonData("diagEvent",3);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","I'll give you more than that!");
			endDialogue;		
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","Awesome, the view is really nice from up here.");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","No time for admirations, we got work to do.");
			dialogueFaceMove(charLeft,moveBack); diaglogueText(charRight,"tenji","Ha ha ha, [r]little cosplayers in my bar?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","How rude, we are not cosplayers. [r]Who was that!");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); SetCommonData("diagEvent",1); diaglogueText(charRight,"tenji","This is no place for kids, why don't you go home?");			
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","No way, I heard there is an awesome dancer around here.");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","I came to challenge that person!");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","What about me?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","Ha ha ha! You two are really stupid.");	
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","See Marisa, he just called you stupid.");			
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","Why are you laughing you afro freak. Who are you anyway?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiNorm); diagName("tenji"); diaglogueText(charRight,"tenji","I am the manager of this bar, little miss.");	
			dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","So you think you can beat me?");		
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","But of course,");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","after that I will steal your shiny ball.");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiShock); diaglogueText(charRight,"tenji","B-balls? There is a limit to craziness little miss.");	
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","Not with Marisa, she was crazy to begin with.");
			dialogueFaceShow(charLeft,faceMarisaAnger2); diaglogueText(charLeft,"marisa","Haa? What do you mean? I meant the ball on the ceiling.");
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","I am not interested in yours.");			
			dialogueFaceShow(charLeft,faceArisuHazu); diaglogueText(charLeft,"arisu","Marisa! Stop talking immoral things!");  
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiAnger); diaglogueText(charRight,"tenji","A-Alright. So you like to provoke people I see.");	
			dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","Here we go little misses. Keep up with the beat.");
			SetCommonData("diagEvent",2);
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveFade); dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Where are you going?");
			diaglogueText(charRight,"tenji","To make my grand entrance ofcourse.");
			SetCommonData("diagEvent",3);				
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","... You don't have to.");		
			endDialogue;
		}
	}
}

// STG02 script 03 Iku introduction
function talkStg02_03 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuNorm); SetCommonData("diagEvent",1); diagName("iku"); diaglogueText(charRight,"iku","FoooI@ȂƂł悠ȂBI");
			dialogueFaceShow(charRight,faceIkuAnger2); diaglogueText(charRight,"iku","o債ĂI");
			dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","͂͂́I@I[i[AbĉI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","˂˂I@[r]ŌɓlłėĂȂ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","҂ȂăCI");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","AẮH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuAnger); diaglogueText(charRight,"iku","ɂłfʂɖ߂Ă܂");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","܂`");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); SetCommonData("diagEvent",1); diagName("iku"); dialogueFaceShow(charRight,faceIkuNorm); diaglogueText(charRight,"iku","Fooo`I@ŏI肾I");
			dialogueFaceShow(charRight,faceIkuAnger2); diaglogueText(charRight,"iku","o債ĂI");
			dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","͂͂́I@I[i[Ă܂I@tB[o[I");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","˂@_XtAł");
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","AXA̍DȂ̂");
			dialogueFaceShow(charLeft,faceArisuHazu); diaglogueText(charLeft,"arisu","ȖȂł");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","Already over?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuNorm); SetCommonData("diagEvent",1); diagName("iku"); diaglogueText(charRight,"iku","Whooh! You caused more than enough trouble.");
			dialogueFaceShow(charRight,faceIkuAnger2); diaglogueText(charRight,"iku","Prepare yourselves!");
			dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","Ha ha! It's the boss!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","Hey hey! If this is going to be a duo showdown,");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","I won't be left out!");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","You're getting drunk aren't you?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuAnger); diaglogueText(charRight,"iku","I'll bring you back to senses very quickly.");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","And I win again!");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuNorm); SetCommonData("diagEvent",1); diagName("iku"); diaglogueText(charRight,"iku","Fooo! This is it!");
			dialogueFaceShow(charRight,faceIkuAnger2); diaglogueText(charRight,"iku","Prepare yourselves!");
			dialogueFaceShow(charRight,faceTenjiNorm); diaglogueText(charRight,"tenji","Ha ha! It is the boss! Fever!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","The dance floor is becoming crowded, well then.");
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","You're getting excited I see.");
			dialogueFaceShow(charLeft,faceArisuHazu); diaglogueText(charLeft,"arisu","You got it wrong!");
			endDialogue;
		}
	}
}

// STG02 script 04 Tenji Iku defeated (final spell)
function talkStg02_04 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","[@łȂ");
			dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","肦ȂI@[r]I[i[̒nCeVłȂȂȂāI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","XeLȃV[Aߋ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","m܂łA[r]ď҂܂@ȂɃ_X肾Ȃ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","̍΂͑zȂāH");
			dialogueFaceShow(charLeft,faceYukariSmile2); diaglogueText(charLeft,"yukari","H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","gu͂育");
			dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","VIPҋ̓ʃT[rXł@[r]HƂ𖳗ło܂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","@ꂵ`");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro5); diaglogueText(charRight,"iku","VI");
			dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","ԂԂcc@qlA͂܂łH");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","ƂĂT[rXˁ@[r]ł܂Ȃ̃~[{[~肷̂");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","얲AȂ@̕A[r]Ȃ艓ɂ@sĂ݂܂傤");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","́H@A肾񂾂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","Ƃ܂@[r]ȂCJlœĂ񂾂Ƃ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","ށAٕς̗\@ςsI");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","ӂӁ@얲番₷");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","`@܂łňԃmmȃC@");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","łꂵ");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","͂ǂH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","I[i[AĂ܂܂@^ɐ\󂠂܂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","ȂBlǂ݂̂ĂȂ");
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","ǃAXオĂ");
			dialogueFaceShow(charLeft,faceArisuAnger2); diaglogueText(charLeft,"arisu","ႤĂ΁I");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","ߋ͂@ŌȃrWlXĂ񂾂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro3); diaglogueText(charRight,"iku"," [r]񑍗̖܂̋iƍr̂łcc");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","̎qAԕSɂȂĂ悤");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","ȂH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro2); diaglogueText(charRight,"iku","gu͂񂴂@[r]VIPҋ̃T[rXpӂ܂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","ɂA͂");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","ɂ܂̃~[{[Ă");
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","ƐHˁ@Hǂ߂Ă");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","Damn it, how could this even happen.");
			dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","No way, even with boss' supreme fever we lost.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","That was a nice show, Iku.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","I didn't knew the wise sage could dance that well.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","You wouldn't expect that from her age huh?");
			dialogueFaceShow(charLeft,faceYukariSmile2); diaglogueText(charLeft,"yukari","Did you say something?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","I don't want any further trouble.");
			dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku"," How about a VIP treatment? Free food and drinks?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","Delightful.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro5); diaglogueText(charRight,"iku","Tenji!");
			dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","** mumble mumble ** [r]What would you ladies like to order?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","That is more like it, [r]but I will still take your mirror ball.");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","Reimu, look over there. [r]I can see an awesome place in the distance. Let's go.");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","What? I want to go home already.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","I heard that place has many visitors who worship the place.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","I sense an incident, let's go!");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","Fufu, You're so simple Reimu.");
			endDialogue;		
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro); diaglogueText(charRight,"iku","Urgh, as flashy as ever I see Marisa.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","I keep getting flattered.");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","What about me?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","Boss we lost. My apologies.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","You two didn't had a chance anyway.");
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","So you did got excited after all.");
			dialogueFaceShow(charLeft,faceArisuAnger2); diaglogueText(charLeft,"arisu","I told you Marisa, you got it wrong!");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","You sure run a fine business here Iku.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro3); diaglogueText(charRight,"iku","Naturally, Eldest Daughter's expenses are rising...");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","She's really being a burden isn't she?");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","How about a rematch?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceIkuBoro2); diaglogueText(charRight,"iku","I don't want further trouble. [r]I can offer you VIP treatment.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","Nah,");
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","we'll be taking your mirror ball though.");
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","And some food. It is getting late.");
			endDialogue;		
		}
	}
}

// STG02 script 05 Tenji defeated (no final spell)
function talkStg02_05 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","EFC^[@[r]ŏ炻ɗDĂꂽ悩");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Ɨ얲@e͂Ȃ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","LbLȓł@I[i[肷܂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","_Xe悤Ȃ񂶂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","]݂ĉA[r]ȂƁ@ނ@Ȃł`");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","HƂAꂩ炠񂽂̃LLʁ@[r]Ƃ낵`");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","́A͂@Ł`");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","牓KK");
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","H@ẮH");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","ł@ʔƂ肻H");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","ˁA");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Ď񂾂@Ɠn񂾁@܂̋ʂ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","DȂ̂łĂč\܂@[r]ނԂȂŁ`");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","͂̒j炵𓐂ł܂IH");
			dialogueFaceShow(charLeft,faceMarisaAnger2); diaglogueText(charLeft,"marisa","EE@̓LLĂ~[{[[r]~񂾂ČĂ邾");
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","̕ϑԐl`߁`I");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","cc");
			dialogueFaceShow(charLeft,faceArisuAnger2); diaglogueText(charLeft,"arisu","łā`I");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","肢oĂā`I@܂`I");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","Now waiter-san, if you would be so kind?");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","My my, Reimu. You are quite merciless.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","Amazing, your moves would surpass my boss'");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","Dancing or spell card battles, it makes no difference [r]to me.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","Take all you want, just stop the beating.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","Your shiny ball, food and drinks please~.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","Y-yes ma'am right away.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","I can hear lots of noise in the distance.");
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","What? Don't you had enough sake already?");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","But what if there is something interesting there?");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Allright fine, I get it.");
			endDialogue;		
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Now that I have beaten you, hand over your ball.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","Take what ever you want. Please no more beating.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","Marisa, why are you taking his manliness!?");
			dialogueFaceShow(charLeft,faceMarisaAnger2); diaglogueText(charLeft,"marisa","I told you, I just want the shiny mirror ball");
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","you perverted doll keeper!");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","Oh...");
			dialogueFaceShow(charLeft,faceArisuAnger2); diaglogueText(charLeft,"arisu","Hey now!");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTenjiBoro); diaglogueText(charRight,"tenji","Please, leave. I'm in trouble!");
			endDialogue;		
		}
	}
}


// STG03 script 00 vs Rival team introduction
function talkStg03_00 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			diaglogueText(charRight,"marisa","~܂I@Xs[hᔽI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","ԂɏĂȂ炢̂`");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceMarisaAnger2); SetCommonData("diagEvent",1); diagName("magic"); diaglogueText(charRight,"marisa","ƂlƂł̂Ă񂾁@[r]@ᔽȂI");
			dialogueFaceShow(charRight,faceMarisaNorm); diaglogueText(charRight,"marisa","ƂāA܂B̂Ă");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","ĂȂ悻Ȃ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceArisuNorm); diaglogueText(charRight,"arisu","ɂ͂ƌĂA@Bă_");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","`̂H@Ɓ`A[r]mɂ̂ނɂނɂ͂䂩̕󕨂ǁ`");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceMarisaAnger2); diaglogueText(charRight,"marisa","͂!?@̃Gb`ȓ");
			dialogueFaceShow(charRight,faceMarisaAnger); diaglogueText(charRight,"marisa","cc̔ƍߎҁI@߂őߕ߂II");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ӖsȂƌȂł@x@Ȃ񂾂");
			dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","ǂāI");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceArisuSmile); diaglogueText(charRight,"arisu","fɒʂƎvH");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile2); diaglogueText(charLeft,"yukari","l`̏CāAƁ`Ă񂶂ȂH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceArisuHazu); diaglogueText(charRight,"arisu","cc");
			dialogueFaceShow(charRight,faceMarisaIro); diaglogueText(charRight,"marisa","ƂāA܂B̂Ă");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","́H@");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceMarisaNorm); diaglogueText(charRight,"marisa","ɂ@ƌA");
			endDialogue;
		}
		if(gamePair == 1) { 
			diaglogueText(charRight,"reimu","Ƒ҂āI@߂Ȃ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","A얲ɎH@I");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuAnger2); SetCommonData("diagEvent",1); diagName("border"); diaglogueText(charRight,"reimu","܂悩ʎł݂ȂH");
			dialogueFaceShow(charRight,faceReimuAnger2); diaglogueText(charRight,"reimu","΂炭ĂĂ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","͂ǂӖȁ`H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuAnger); diaglogueText(charRight,"reimu","k͂@񂽂̊猩Ⴞ");
			dialogueFaceShow(charRight,faceYukariSmile3); diaglogueText(charRight,"yukari","D_ĹAˁiɂɂ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","ււ@ȂɊɏoĂH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuSmile); diaglogueText(charRight,"reimu","̂ɂ悱AĂȂȂ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","`Aꂾȁ@얲AȂƂcc");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","˂AǂČĂȂ̂");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","uǂAnRޏɃXL}΂΂Iv [r]uȂƔTFԂςȂēJ邼Iv");
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","ƂƂ");
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","AnI@{点ƕscc");
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","`AȂ񂩑Oɂȉb悤");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","AĂ݂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuNorm); diaglogueText(charRight,"reimu","cc");
			dialogueFaceShow(charRight,faceYukariAnger); diaglogueText(charRight,"yukari","ȂƂ̘bH@OlƂyŃYI@[r]䂩ԂɓāI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","cc");
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","܁AƂɂȁ@ǂƂ||");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","ǂAnRޏɃXL}΂΂I [r]ȂƔTFԂςȂēJႤ񂾂I");			
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			diaglogueText(charRight,"marisa","STOP! You are exceeding the city speed limits!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","Marisa!?");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","But we are not driving?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceMarisaAnger2); SetCommonData("diagEvent",1); diagName("magic"); diaglogueText(charRight,"marisa","I am sure you both had some sake too. [r]That is illegal!");
			dialogueFaceShow(charRight,faceMarisaNorm); diaglogueText(charRight,"marisa","As a fine, we will be taking your treasures!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","But we have nothing on us.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceArisuNorm); diaglogueText(charRight,"arisu","We can see them, Yukari. No use hiding them.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","These? Well, I do consider these as my treasures.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceMarisaAnger2); diaglogueText(charRight,"marisa","Haa!? What are you acting all creepy about you pervert.");
			dialogueFaceShow(charRight,faceMarisaAnger); diaglogueText(charRight,"marisa","That is another crime, for acting immoral in public!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","Stop talking nonsense, you're not the police!");
			dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","Now get out of my way!");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceArisuSmile); diaglogueText(charRight,"arisu","You think we will let you pass?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile2); diaglogueText(charLeft,"yukari","The doll repair costs are going to be high though~");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceArisuHazu); diaglogueText(charRight,"arisu","Urgh, she is scary.");
			dialogueFaceShow(charRight,faceMarisaIro); diaglogueText(charRight,"marisa","Ok, I give up.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","Give up? You'll move?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceMarisaNorm); diaglogueText(charRight,"marisa","Nah, I'll just shoot.");		
			endDialogue;
		}
		if(gamePair == 1) { 
			diaglogueText(charRight,"reimu","Hold it, that's about enough.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","Well well, if it isn't Reimu and Yukari. Yo!");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuAnger2); SetCommonData("diagEvent",1); diagName("border"); diaglogueText(charRight,"reimu","You're up to no good again aren't you?");
			dialogueFaceShow(charRight,faceReimuAnger2); diaglogueText(charRight,"reimu","I've been following you for some time.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","What are you implying~ ?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuAnger); diaglogueText(charRight,"reimu","Cut the jokes. I can tell by the grin on your face.");
			dialogueFaceShow(charRight,faceYukariSmile3); diaglogueText(charRight,"yukari","*chuckle* The face of a thief, yes.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","Heh, is it that obvious?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuSmile); diaglogueText(charRight,"reimu","We'll forgive you if you hand over those treasures.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","Well, ah, ehm. Reimu, you kno-");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","Marisa why don't you just tell them already?");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","uOutta my way ya poor shrine maiden and gap hag!v[r]uElse I'll blast my way through!v");
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","or something?");
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","You fool! Saying such things...");
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","Huh, this feels like a deja vu.");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","Hmm, you're right.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuNorm); diaglogueText(charRight,"reimu","...Seems so.");
			dialogueFaceShow(charRight,faceYukariAnger); diaglogueText(charRight,"yukari","The topic where everyone is involved except me?");
			dialogueFaceShow(charRight,faceYukariAnger); diaglogueText(charRight,"yukari","You're so cruel to have a fun! [r]Please get Yukarin in your talking circle!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","...");
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","Well, anyway can you plea--");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","Outta my way ya poor shrine maiden and gap hag! [r]Else I'll blast my way through!");			
			endDialogue;
		}
	}
}

// STG03 script 02 vs Rival team second fight
function talkStg03_01 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			SetCommonData("diagEvent",1);
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","˂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceMarisaNorm); diaglogueText(charRight,"marisa","ߕ߂I@񌾂AƌI");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","܂́IH");		
			endDialogue;
		}
		if(gamePair == 1) { 
			SetCommonData("diagEvent",1);
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","A킢킢@얲̃Xs[hɂĂȂ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuSmile); diaglogueText(charRight,"reimu","XL}̃T|[gĂ邩y``");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","`[ĝI");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			SetCommonData("diagEvent",1);
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","Such persistence.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceMarisaNorm); diaglogueText(charRight,"marisa","You're under arrest! Move and I'll shoot, again!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Still going with that!?");			
			endDialogue;
		}
		if(gamePair == 1) { 
			SetCommonData("diagEvent",1);
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","Ooh scary scary. Reimu is keeping up with my speed.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceReimuSmile); diaglogueText(charRight,"reimu","It isn't exactly hard you know`, with some help.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","Hey now that is cheating!");		
			endDialogue;
		}
	}
}

// STG03 script 03 DJ introduction
function talkStg03_02 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","킟I@Ă悱@lXVl߂@ߋ̌ʂ");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","قˁ@̌ƂAył");
			dialogueFaceMove(charLeft,moveBack); diaglogueText(charRight,"dj","wCwĈlG񂽂I@[r]TCYh[ւ悤I");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","LȂ̂ˁA݂ȂȂ̖OĂł@[r]ȂI[i[H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); SetCommonData("diagEvent",1); diagName("dj"); diaglogueText(charRight,"dj","ETnnnI@Ӗ̂Ƃ@[r]ĂƎvĂAlG񂽂YO");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","ւA{ɁH@ႠRmĂ̂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","Ă長Ă`AȘb˂@[r]Ĩ_`|Ă炵Ȃ");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","܂ŗႤȂė\zĂȂĂ΂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","ĂȂ̂");
			dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","ˁ@ł̃[U[eŌĂ̂[r]CɂȂ̂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","ETnnnI@Ⴀ\͖{񂾂");
			dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","WI̐g݂𔍂łȂA[r]l̒i𓐂ł\");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","iɂɂ@`ȂĂā`@[r]͍rۂȂĂȂ̂@ł͎~߂̂ɂ̗");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","CFƌȂł掇");
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","ς肳ɕ߂܂Ƃ΂悩̂H");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","얲A[r]̃CPƂ߂ĂƂɂȂ񂶂ȂH");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","C₾₾`");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","i@Ɨpς܂@тꂽA肽");
			dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","󂳂鏀́H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","łL~Ȃ񂩂IɂȂȂH@[r]ăIA̍Ńio[DJH");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","񂽂̃vChȂăimqx܂ŕĂ");
			dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","Ał䂳Ⴞ߂");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","MdȃCPȂ񂾂ܑ̂Ȃi");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","ETTTI@Ƃ邺A_I");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","H@̖OmĂ");
			dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","L~̂ꏊ̎ĂςmĂ񂾂");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","̛̔ޏ񂶂I݂ɂ [r]q񂪏W܂ȂƂ");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","ccɂȂ@[r]AOԂł܂Ă肾ǁAcc");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","`@{iɂɂ");
			dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","!?@Ȃ񂩌!!??");
			dialogueFaceShow(charLeft,faceYukariIro); diaglogueText(charLeft,"yukari","AʂɁ@ǂāiA킢킢");
			SetCommonData("diagEvent",2);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","AllrightI@Ladies & gentlemenI@܂őŗx邺I");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","̂lG񂽂ɁA[r]TCYh[̐󂯂Ă炨˂I");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","MakeI SomeI NoiseIIII");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","I@oȁI@[r]Ă͖̂{񂾂ȁAԃCscc");
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","ȂɐlȂĂ˂@炭炵ĂႤ");
			dialogueFaceMove(charLeft,moveBack); diaglogueText(charRight,"dj","IDP[CAp[eB[Es[vI@҂̂o܂`I");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","I@J@܂BԂׂɂI");
			dialogueFaceShow(charLeft,faceArisuHazu); diaglogueText(charLeft,"arisu","傿傿cc ȂāH");
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","ƁAꂩ烌[U[˃}VłI");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","AXgbvXgbvI@]vȒȂłĂ");
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","@܁@@@@@@H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); SetCommonData("diagEvent",1); diagName("dj"); diaglogueText(charRight,"dj","ETnnnI@łȂ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","ʔȁAJ@̕sсADJK߂[r]A^ɋJIȃx̔sk肵܂傤");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","܂̎Ă郌[U[e}V[r]CɂȂĂ傤Ȃ");
			dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","ȕɃ[U[o܂Ȃā@ǂȎdg݂Ȃ񂾁H");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","̂ƁH@Ȃ");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","gݍ킹Ƀ[U[𔽎˂āA[r]GlM[W");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Ȃ@؂Ă");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","ETnnn@ĂƂ́AD_ɗĂ͖̂{񂾂");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","I͂̍Ńio[DJ@[r]ʂĖJ񂪂Ȃ肩ȁH");	
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","˂˂˂I@[r]N厖ȂЂƂYĂȂH");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","ETnnH@A^NH");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuHazu); diaglogueText(charLeft,"arisu","AĎȁI");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","A@̂߂");
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","ق[@AXh݂ȂA[r]DJ@ݐ\グ܂");
			SetCommonData("diagEvent",2);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","AllrightI@Ladies & gentlemenI@[r]܂ŐオĂ`I");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Ԃ|܂ŖȂƂARCcɌtĂI");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","MakeI SomeI NoiseIIII");			
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","Wow, look at the crowd. This place is crammed, [r]Iku wasn't lying.");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","See, I told you it would be fun.");
			dialogueFaceMove(charLeft,moveBack); diaglogueText(charRight,"dj","Hey hey, ladies. Welcome to the Sunrise Dome.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuOh); diaglogueText(charLeft,"reimu","You seem popular, the crowd is calling your name. [r]You must be the boss?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); SetCommonData("diagEvent",1); diagName("dj"); diaglogueText(charRight,"dj","Usahaha, that is somewhat true. [r]I was expecting you ladies.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","Oh really? Then you already know why we are here.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","I heard some troublesome news about my friends being [r]beaten.");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","I never expected you ladies to get this far.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","Is he complimenting us?");
			dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","I have no idea, but I set my eyes on his laser-danmaku [r]making thing over there.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Usahaha, so the rumours are true.");
			dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","Not only you strip your targets, but also take their [r]precious.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","*chuckle* You're flattering me. I wouldn't be that rough [r]and Reimu here is still...-");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Yukari, you're creeping me out.");
			dialogueFaceShow(charLeft,faceReimuAnger2); diaglogueText(charLeft,"reimu","Maybe Marisa should've arrested you after all?");
			dialogueFaceShow(charLeft,faceYukariNorm); diaglogueText(charLeft,"yukari","So you get to hang out with this handsome man on your [r]own?");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","Nuh-uh`");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","*Sigh* [r]I'll make this fast. I am tired and want to go home.");
			dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","Prepared to get sealed?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","But can you defeat me? I am after all the [r]Nr.1 DJ in this country.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","I will break every bit of confidence in you, DJ-san.");
			dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","Leave him in one piece though,");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","such a waste of his handsome face, *chuckle*");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Usasasa, spare me the sweet talk, Miss Yakumo Yukari.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","Oh? He knows my name.");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","I feel flattered.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","I know a lot about the place you two came from.");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Like how this Hakurei Maiden cannot gather a crowd like [r]I do.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","... You're really making me angry. [r]I was going to give you a beating or two, but now..");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","My my, such anger. *chuckle*");
			dialogueFaceShow(charLeft,faceReimuAnger); diaglogueText(charLeft,"reimu","Did you say anything!!??");
			dialogueFaceShow(charLeft,faceYukariIro); diaglogueText(charLeft,"yukari","Ah, no, please do continue. *scary scary*");
			SetCommonData("diagEvent",2);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","All right! Ladies and Gentlemen ! [r]Let us dance till the morning!");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","And show these two how we do it in the Sunrise Dome!");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","MAKE. SOME. NOISE!!!");		
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","Woa woa! This place is really awesome! [r]She was right, Isama a...");
			dialogueFaceShow(charLeft,faceArisuShock); diaglogueText(charLeft,"arisu","I am getting nervous, there are so many people here.");
			dialogueFaceMove(charLeft,moveBack); diaglogueText(charRight,"dj","Ladies and Gentlemen, please welcome our challengers!");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","That is right! I am Kirisame Marisa. [r]And I came to kick your ass!");
			dialogueFaceShow(charLeft,faceArisuHazu); diaglogueText(charLeft,"arisu","Sto- what are you saying!?");
			dialogueFaceShow(charLeft,faceMarisaSmile); diaglogueText(charLeft,"marisa","Oh, and steal your laser making machine!");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","Marisa! Stop it, you're making unnecessary provocation.");
			dialogueFaceShow(charLeft,faceMarisaAnger); diaglogueText(charLeft,"marisa","Should YOU be even saying that?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); SetCommonData("diagEvent",1); diagName("dj"); diaglogueText(charRight,"dj","Usahaha straight to the point I see.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Very well miss Kirisame. [r]Then let I, DJ Akira, be your humiliating defeat.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaOh); diaglogueText(charLeft,"marisa","I am highly interested in your laser danmaku machine.");
			dialogueFaceShow(charLeft,faceMarisaWow); diaglogueText(charLeft,"marisa","How does it even scatter the lasers like that?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","This?");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Ah well it works with mirrors and a laser beam. [r]Focussing the energy on it.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Cool. Give it to me.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Usahaha, so you're really here to rob me.");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","I am the Nr.1 DJ in this country. [r]Can you beat me miss Kirisame?");	
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","Hey hey hey! Aren't you ignoring someone all this time?");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","Usahaa? Who are you?");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceArisuHazu); diaglogueText(charLeft,"arisu","Arghh, how rude!");
			dialogueFaceShow(charLeft,faceArisuAnger); diaglogueText(charLeft,"arisu","Marisa I am taking him down right now!");
			dialogueFaceShow(charLeft,faceMarisaIro); diaglogueText(charLeft,"marisa","Woah you got Alice excited DJ dude. My condolence.");
			SetCommonData("diagEvent",2);
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjNorm); diaglogueText(charRight,"dj","All right! Ladies and Gentlemen ! [r]Let us party until the morning sun rises! ");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","And show these two that we don't sleep until we drop!");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","MAKE. SOME. NOISE!!!");			
			endDialogue;
		}
	}
}

// STG03 script 03 Tewi introduction (Final spell)
function talkStg03_03 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","ĂƁAp[eB[͂܂@XX");			
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiSmile); SetCommonData("diagEvent",1); diagName("tewi"); diaglogueText(charRight,"tewi","߂߁@܂܂p[eB[͎n܂΂ET");			
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","ETTTI@{X̂o܂`I");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","ʔƂ@[r]uGVFgf[p[vȂXocĂȂ");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","ŋߍ炽lƃQ[[r]P邪̂ĂƂ̂");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiNorm); diaglogueText(charRight,"tewi","Pl͖Ă邵@łāA񂽂̑_ɂ͂[r]ӂȂƂ");		
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","ցH@H");
			dialogueFaceShow(charLeft,faceYukariSmile); diaglogueText(charLeft,"yukari","ق炵肵āAĂ̂얲@[r]A肽񂶂Ȃ́H");
			dialogueFaceShow(charLeft,faceYukariSmile); diaglogueText(charLeft,"yukari","ă[U[}VĂ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiNorm); diaglogueText(charRight,"tewi","܂BȀ̎ז΂肵ā@Ə");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","dɐĂȂāAȂ");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","̒qI@_̂`");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiSmile); diaglogueText(charRight,"tewi","ˁAb͖ʂ@[r]P̂߂ɂȀ߂ɂ͂Ȃ");					
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","Ȃ񂶂Ȃ@[r]Ɓuŋv[߂Ă炢ɗ");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","ꂪȕ̑㏞ADJ");	
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","IH@܂悭撣Ȃ񂶂Ȃ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiSmile); SetCommonData("diagEvent",1); diagName("tewi"); diaglogueText(charRight,"tewi","܂ƎvH");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","ETTTTI@{X̂o܂");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger2); diaglogueText(charLeft,"marisa","́H@Ȃł܂AĩEUe񂪂ɁH");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","̃URɂ܂ēeȂɂ̂ˁ@܋CÂ");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiNorm); diaglogueText(charRight,"tewi","ĂƁA͎̓꒣Ȃ񂾁@fȂ񂾂@[r]Ə");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","eăV`[ɂĂCP񂾂");
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","Ȗ钆ɓẽV`[˂@Ȃ");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiSmile); diaglogueText(charRight,"tewi","qɏĂƎʂH");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
		dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","All right, party is over. Let's close this place.");			
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiSmile); SetCommonData("diagEvent",1); diagName("tewi"); diaglogueText(charRight,"tewi","Wrong, This party is just beginning usa.");			
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Usasasa, boss is here.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceYukariOh); diaglogueText(charLeft,"yukari","Interesting to see the 'Ancient Duper' running this [r]place.");
			dialogueFaceShow(charLeft,faceReimuIro); diaglogueText(charLeft,"reimu","Explains why Kaguya got all those expensive doujins and [r]games from Kourindo lately.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiNorm); diaglogueText(charRight,"tewi","Our princess is much pleased. [r]I should be thankful to your partner for all this.");		
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuNorm); diaglogueText(charLeft,"reimu","Hm? Yukari?");
			dialogueFaceShow(charLeft,faceYukariSmile); diaglogueText(charLeft,"yukari","Come on, shoot her Reimu. Didn't you said you want to go [r]home?");
			dialogueFaceShow(charLeft,faceYukariSmile); diaglogueText(charLeft,"yukari","Shoot her and take their laser machine.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiNorm); diaglogueText(charRight,"tewi","You two are disrupting our business, kindly disappear.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuAnger3); diaglogueText(charLeft,"reimu","Youkai's business doing well bothers me.");
			dialogueFaceShow(charLeft,faceYukariSmile3); diaglogueText(charLeft,"yukari","That's the spirit. Shoot them`");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiSmile); diaglogueText(charRight,"tewi","I see talking is futile. [r]For the princess' sake, I must protect our business.");					
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceReimuSmile); diaglogueText(charLeft,"reimu","Well isn't that lovely, [r]I just came to collect some utaxv");
			endDialogue;
		}
		if(gamePair == 1) { 
			dialogueFaceMove(charLeft,moveFront); dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","That is what you get for being rude DJ.");	
			dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Already over? Well I guess he did put up a good fight.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiSmile); SetCommonData("diagEvent",1); diagName("tewi"); diaglogueText(charRight,"tewi","Did you thought you already won?");
			dialogueFaceShow(charRight,faceDjSmile); diaglogueText(charRight,"dj","Usasasa, boss is here.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaAnger2); diaglogueText(charLeft,"marisa","Ha? Eientei's annoying little rabbit here?");
			dialogueFaceShow(charLeft,faceArisuNorm); diaglogueText(charLeft,"arisu","I just noticed there were lots of earth rabbits among [r]them.");
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiNorm); diaglogueText(charRight,"tewi","Well then, this is my domain, you're being a bother. [r]Kindly disappear.");
			dialogueFaceMove(charLeft,moveFront); dialogueFaceMove(charRight,moveBack); dialogueFaceShow(charLeft,faceMarisaNorm); diaglogueText(charLeft,"marisa","Rabbits also make good stew.");
			dialogueFaceShow(charLeft,faceArisuSmile); diaglogueText(charLeft,"arisu","Rabbit stew on a night like this, I wouldn't mind.");	
			dialogueFaceMove(charLeft,moveBack); dialogueFaceMove(charRight,moveFront); dialogueFaceShow(charRight,faceTewiSmile); diaglogueText(charRight,"tewi","Your arrogance shall be answered properly.");		
			endDialogue;
		}
	}
}

// Ending script - Normal ending
function talkEndGood {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			diaglogueText(charLeft,"reimu","dRɂo肵ĂȂāAǂȂĂ̂");	
			diaglogueText(charRight,"tewi","łył");
			diaglogueText(charRight,"tewi","dƐlԂꏏɗVׂ鐢EȂ");
			diaglogueText(charRight,"tewi","ꂱAǂ̏ZEłłꂽ̂Ȃ񂶂Ȃ");
			diaglogueText(charLeft,"reimu","̛ޏ͕âd@̕a܂ɖڂ̑O[r]Ă̂");	
			diaglogueText(charLeft,"reimu","񂽒BSAEzĐMȂ炢NĂ[r]ˁI");	
			diaglogueText(charRight,"tewi","̐E̐lԂ́A[r]YꂫĂƂ傤ǎvoƂȂ");
			diaglogueText(charRight,"tewi","ɂƂāA͂b̂́@[r]qɂƂĂ͕|ΏۂANɂƂĂ͖ʔΏۂ");
			diaglogueText(charRight,"tewi","Aubv͑𐁂Ԃ");
			diaglogueText(charLeft,"reimu","nĂ񂶂ȂI@[r]dsʘHɂĂƂ́A[r]z@I󋵂ĂƂȂ");	
			diaglogueText(charLeft,"reimu","͏łĂ炤ƂɂȂł傤ˁ@ɁI");	
			diaglogueText(charRight,"tewi","㓙Ȃ@E͂ǂH");
			diaglogueText(charLeft,"reimu","⋭Ă畕󂷂I");	
			diaglogueText(charRight,"tewi","Ⴀ́AzƂ`ɖA[r]N̒WLɎcĂ܂");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","_ЂɂāB");
			diaglogueText(charLeft,"reimu","Ⴀ@ǂ̌EH@ԂH@H");	
			diaglogueText(charLeft,"yukari","[[I@߂Ȃ얲` [r]ʔĂ݂Ȃ́@Č");	
			diaglogueText(charLeft,"reimu","̌͏ƂʗpȂ@[r]āc܂ł");	
			diaglogueText(charLeft,"yukari","̌E͕Ⴄ́H");
			diaglogueText(charLeft,"reimu","ނށAł瑁cMW܂肻Ȃ̂˂@[r]ƕۗɂƂ");	
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","A[r]̏ꏊK邱Ƃ̂łK^ȐlԂ͂킸łB");
			diaglogueText(charLeft,"narrator","̖͂ɖnȂẢLŊ܂[r]؂ɕĂĂقB");
			diaglogueText(charLeft,"narrator","炳ꂽy݂݂͂Ȃɓ`ĂׂȂ̂B");
			diaglogueText(charLeft,"narrator","E`[@E Good Ending u_b̍̂bv");
			endDialogue;
		}
		if(gamePair == 1) { 
			diaglogueText(charRight,"tewi","̂H@ꂩǂH@[r]߂đSʋ쏜łH");
			diaglogueText(charLeft,"marisa","͂͂͂@얲Ⴀ܂AȃqhȂā@[r]łVɏ񋟂邩");	
			diaglogueText(charLeft,"arisu","얲ɂ͓ɂbȂ񂶂H");
			diaglogueText(charLeft,"marisa","ŁH");
			diaglogueText(charLeft,"arisu","قAȂƋȂł@dRɌzo[r]ł̂H");
			diaglogueText(charRight,"tewi","̐E̐lԂ́A[r]YꂫĂƂ傤ǎvoƂȂ");
			diaglogueText(charRight,"tewi","ɂƂāA͂b̂́@[r]qɂƂĂ͕|ΏۂA[r]NɂƂĂ͖ʔΏۂ");
			diaglogueText(charRight,"tewi","łɁAubv͑𐁂Ԃ");
			diaglogueText(charLeft,"marisa","Ⴂb@Ɨ얲ƘbĂ݂悤");	
			diaglogueText(charLeft,"marisa","̂Ȃ畷Ă񂶂Ȃ");
			diaglogueText(charLeft,"arisu","Ă邩H");	
			diaglogueText(charLeft,"marisa","ɂAԂ񕷂Ă񂾂낤ȁ@얲͂ʂju낤");
			diaglogueText(charRight,"tewi","Ⴀ́AzƂ`ɖA[r]N̒WLɎcĂ܂");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","ɂāB");
			diaglogueText(charLeft,"marisa","얲ɘb̂Ȃ");
			diaglogueText(charLeft,"arisu","̎q͔nȂ@炭Ԃ@Ă܂[r]fĂ");	
			diaglogueText(charLeft,"marisa","H");
			diaglogueText(charLeft,"arisu","łȂ`@肭тꂿˁH");	
			diaglogueText(charLeft,"marisa","[@mɂȁ@̗̂p@ɕƂȂ");
			diaglogueText(charLeft,"arisu","̂Ƃ͖̂؂肿Ⴈ");	
			diaglogueText(charLeft,"marisa","҂đ҂āI@̉ƂŐQ@D肳Ă܂邩");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","̔閧u閧vƌĂ΂̂ɂ͗RB");
			diaglogueText(charLeft,"narrator","ƂɐlԂ́A[r]MdȂ݂̂͂ƂƁA݂ɈpĂ܂炾B");
			diaglogueText(charLeft,"narrator","炳ꂽy݂݂͂Ȃɓ`ĂׂȂ̂B");
			diaglogueText(charLeft,"narrator","h薂@`[@E Good Ending u_b̍̂bv");			
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			diaglogueText(charLeft,"reimu","It bothers me that Youkais are freely visiting this place.");	
			diaglogueText(charRight,"tewi","Don't you think this is amusing though?");
			diaglogueText(charRight,"tewi","In a world where Youkai and Humans can have fun [r]together.");
			diaglogueText(charRight,"tewi","Isn't that what that Buddhist Monk desired the most?");
			diaglogueText(charLeft,"reimu","My job is to keep the peace. And that is currently being [r]disturbed.");	
			diaglogueText(charLeft,"reimu","You're all causing awful lot of trouble by crossing here!");	
			diaglogueText(charRight,"tewi","The humans in this world have just discovered what was [r]forgotten.");
			diaglogueText(charRight,"tewi","For them, we are a story to tell. Children to scare. [r]Elders to entertain.");
			diaglogueText(charRight,"tewi","Yes. The story comes alive.");
			diaglogueText(charLeft,"reimu","Nonsense! A Youkai gaining access to this place means [r]not only Gensoukyo is in danger.");	
			diaglogueText(charLeft,"reimu","You will seize these activities and leave this place. [r]Immediately.");	
			diaglogueText(charRight,"tewi","Very well. What are you going to do about the border?");
			diaglogueText(charLeft,"reimu","Strengthen and seal it!");	
			diaglogueText(charRight,"tewi","So we're going to fade into memory as part of the legend [r]of Gensoukyo");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","At the Hakurei Shrine");
			diaglogueText(charLeft,"reimu","Well then Yukari, which seal do you want? The red one? [r]Blue one?");	
			diaglogueText(charLeft,"yukari","Waaaaah! [r]I am sorry Reimu, I swear it was only for entertainment.");	
			diaglogueText(charLeft,"reimu","You troubled me more than once! I... aah what ever.");	
			diaglogueText(charLeft,"yukari","Are you going to seal the border?");
			diaglogueText(charLeft,"reimu","Hmpf, maybe this will bring me more faith than Sanae. [r]I'll think about it.");	
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","Only a few humans though get very lucky to visit that [r]place.");
			diaglogueText(charLeft,"narrator","If you do find that magical place, cherish those sweet [r]memories for the rest of your life.");
			diaglogueText(charLeft,"narrator","The enjoyment that is being offered should be shared.");
			diaglogueText(charLeft,"narrator","Border Team E Good Ending uStory of a mythical placev");		
			endDialogue;
		}
		if(gamePair == 1) {
			diaglogueText(charRight,"tewi","Well? What is next? You're going to shut us in and [r]exterminate this place?");
			diaglogueText(charLeft,"marisa","Hahaha. I am not that cruel like Reimu. I might tell the [r]Tengu about this.");	
			diaglogueText(charLeft,"arisu","wouldn't this be troublesome for Reimu?");
			diaglogueText(charLeft,"marisa","What will?");
			diaglogueText(charLeft,"arisu","Look, she won't allow this, Youkais going freely in and out [r]of Gensoukyo.");
			diaglogueText(charRight,"tewi","The humans in this world have discovered what was [r]forgotten.");
			diaglogueText(charRight,"tewi","For them, we were a story to tell. Children to scare. [r]Elders to entertain.");
			diaglogueText(charRight,"tewi","But now, The story comes alive.");
			diaglogueText(charLeft,"marisa","It will be probably be just fine. I'll have a talk with Reimu.");	
			diaglogueText(charLeft,"marisa","Surely she will listen to me.");
			diaglogueText(charLeft,"arisu","She will?");	
			diaglogueText(charLeft,"marisa","Nah, probably she won't. She is as dense as ever.");
			diaglogueText(charRight,"tewi","So we're going to fade into memory as part of the legend [r]of Gensoukyo");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","At Marisa's House.");
			diaglogueText(charLeft,"marisa","I wonder if I should tell Reimu.");
			diaglogueText(charLeft,"arisu","That girl isn't stupid, she probably beat the story out of [r]Yukari already.");	
			diaglogueText(charLeft,"marisa","Huh?");
			diaglogueText(charLeft,"arisu","Nothing`. We're quite tired aren't we?");	
			diaglogueText(charLeft,"marisa","Ah, well I guess. I need to ask Kourin how to utilize these [r]things.");
			diaglogueText(charLeft,"arisu","I'll be borrowing your room.");	
			diaglogueText(charLeft,"marisa","Hold it! Go sleep in your own house. Stop acting like you're comfortable.");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","There is a reason why some secrets are called secrets.");
			diaglogueText(charLeft,"narrator","Because sometimes, humans are quick to abuse and exploit [r]when they grab something precious.");
			diaglogueText(charLeft,"narrator","But only those who are honest will reach happiness for [r]sharing the story of a mythical place.");
			diaglogueText(charLeft,"narrator","Magic Team@E Good Ending uStory of a mythical placev");				
			endDialogue;
		}
	}
}

// Ending script - Good ending
function talkEndNormal {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			diaglogueText(charLeft,"narrator","͕K̐킢IȀoڂ̓ɂB");
			diaglogueText(charRight,"dj","炢");
			diaglogueText(charRight,"dj","ł̒ɐ݁A邪̂قđ҂");
			diaglogueText(charRight,"dj","Az͂Ă");
			diaglogueText(charRight,"dj","l܂֋AĂ@ł͕ʂ̐lԂɂƂĂ̘b");
			diaglogueText(charLeft,"reimu","̃C`ȋzŜql݂Ȃƌ̂ˁ@[r]ɏЉƂȂƂ");	
			diaglogueText(charRight,"dj","zSH@[r]ȂAz[f悾kɂoĂȂ [r]KLႠ܂AẮH");
			diaglogueText(charLeft,"reimu","܂xԂȂƐCɖ߂Ȃ݂");	
			diaglogueText(charRight,"dj","A₨lGAOƕĂȂ");
			diaglogueText(charRight,"dj","H@[r]ȁ@܂ŁAڂނ悤Ȍ̐ELĂ̂");
			diaglogueText(charRight,"dj","璆ɂȓAFƂǂ̃C~l[V@[r]");
			diaglogueText(charRight,"dj","A[r]l܂֋AĂĂƂ Ԗ񂾂ȁ@[r]ccAȂ");
			diaglogueText(charLeft,"reimu","ȁ\\");	
			diaglogueText(charLeft,"yukari","얲`@ȂĂ@Aȁ`H");	
			diaglogueText(charLeft,"reimu","זI@[r]A܂ŎAoĂ̂͂񂽂ȂH");	
			diaglogueText(charLeft,"yukari","Ł``@䂩ꂿ`");	
			diaglogueText(charRight,"dj","N̂H");
			diaglogueText(charRight,"dj","Aq݂͂ȋA񂾂");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","_ЂɂāB");
			diaglogueText(charLeft,"reimu","̌قĒN̂@[r]тꂿĂǂł");	
			diaglogueText(charLeft,"yukari","v@xo邩");	
			diaglogueText(charLeft,"reimu","܂H@");	
			diaglogueText(charLeft,"yukari","狻ȂH@ٕςN邩Ȃ`");
			diaglogueText(charLeft,"reimu","ς˂@ċAAǂ󂩌`ꂿ [r]ႮႮɂȂ");	
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","b͂ŏIł͂܂B[r]ǂȔ閧BĂ̂ł傤H");
			diaglogueText(charLeft,"narrator","fETMɒڂĂ݂AK^ɂ邩܂B");
			diaglogueText(charLeft,"narrator","E`[ ʏ Ending uN₩ȖdXƐFĂ䂭v");
			endDialogue;
		}
		if(gamePair == 1) { 
			diaglogueText(charLeft,"narrator","͕K̐킢IȀoڂ̓ɂB");
			diaglogueText(charLeft,"arisu","݂Ă݂ā@Y킾ƎvȂH");	
			diaglogueText(charLeft,"marisa","͂@");
			diaglogueText(charRight,"dj","TCYh[͐Ƒzɂƌ");
			diaglogueText(charRight,"dj","zƏA͂ڂ茩ȂȂ");
			diaglogueText(charRight,"dj","̎AIBAʂ̐lԂ\鎞ԂȂ");
			diaglogueText(charLeft,"marisa","d݂Ȃƌ񂾂ȁ@[r]̛ޏɏȂ悤C񂾂");
			diaglogueText(charRight,"dj","ޏH@H@ẮAKL񂿂傩H");
			diaglogueText(charRight,"dj","H@ȏ̎qlAłɁH [r]ȂƂɂႿƎႷ₵ȂH");
			diaglogueText(charLeft,"marisa","@ȂȂ");
			diaglogueText(charLeft,"arisu","@}Ŗ߂悳@ȗ\");
			diaglogueText(charRight,"dj","H@[r]ȁ@܂ŁAڂނ悤Ȍ̐ELĂ̂");
			diaglogueText(charRight,"dj","璆ɂȓAFƂǂ̃C~l[V@[r]");
			diaglogueText(charRight,"dj","Al܂֋AĂĂƂ Ԗ񂾂ȁ@[r]ccAȂ");
			diaglogueText(charRight,"dj","Aq݂͂ȋA񂾂");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","Aq݂͂ȋA񂾂");
			diaglogueText(charLeft,"marisa","ȂAX@̖A܂ɖ߂낤I");
			diaglogueText(charLeft,"arisu","H@͑vȂ́H");
			diaglogueText(charLeft,"marisa","ƂĂC");
			diaglogueText(charLeft,"marisa","̃ETM̃XyJ[hƂ茩񂾂@[r]p[āAh肾ȂI");
			diaglogueText(charLeft,"arisu","܂͐Ƃ܂@قAx񂾂");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","b͂ŏIł͂܂@[r]ǂȔ閧BĂ̂ł傤H");
			diaglogueText(charLeft,"narrator","fETMɒڂĂ݂AK^ɂ邩܂B");
			diaglogueText(charLeft,"narrator","h薂@`[ ʏ Ending uN₩ȖdXƐFĂ䂭v");
			endDialogue;
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
			diaglogueText(charLeft,"narrator","Girls are witnessing the sunrise after their sweaty battle...");
			diaglogueText(charRight,"dj","When the sun rises, our lights go out.");
			diaglogueText(charRight,"dj","We hide in the darkness, waiting patiently for the night to [r]come.");
			diaglogueText(charRight,"dj","Yes, the sun is already rising.");
			diaglogueText(charRight,"dj","Life will return to normal again. For the normal humans.");
			diaglogueText(charLeft,"reimu","You sound like that spoiled little vampire. [r]I should introduce you to her.");	
			diaglogueText(charRight,"dj","Vampire? Vampires only exist in horror movies and stories. [r]What are you a child?");
			diaglogueText(charLeft,"reimu","I think you need some more beating to get to your senses.");	
			diaglogueText(charRight,"dj"," I, I seem to have forgotten about your names miss.");
			diaglogueText(charRight,"dj","Huh? That is odd. I could swear I've seen a vivid world of [r]light.");
			diaglogueText(charRight,"dj","All these little animals around. All these beautiful colours.");
			diaglogueText(charRight,"dj","Yes, life is returning to normal again. [r]What a beautiful dream I had.");
			diaglogueText(charLeft,"reimu","This isn't a--");	
			diaglogueText(charLeft,"yukari","Reimu`` I am sleepy. Can we go hooome?");	
			diaglogueText(charLeft,"reimu","You're annoying! Wasn't it that you took me out here?");	
			diaglogueText(charLeft,"yukari","Bu`t I am tired.");	
			diaglogueText(charRight,"dj","Was someone there?");
			diaglogueText(charRight,"dj","Ah, all the customers already went home.");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","At the Hakurei Shrine");
			diaglogueText(charLeft,"reimu","I wonder who his boss was. I am too tired to care.");	
			diaglogueText(charLeft,"yukari","Don't worry, we'll just go on another stroll tomorrow.");	
			diaglogueText(charLeft,"reimu","Again? That is bothersome.");	
			diaglogueText(charLeft,"yukari","Aren't you curious? There might be an incident`");	
			diaglogueText(charLeft,"reimu","That is odd. These treasures also lost their shapes [r]somehow. They look deformed.");	
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","The story doesn't ends here. What mystery lies ahead?");
			diaglogueText(charLeft,"narrator","If can you can spot the white rabbit, you might get lucky.");	
			diaglogueText(charLeft,"narrator","Border Team Normal Ending uA vivid dream slowly vanishingv");			
			endDialogue;
		}
		if(gamePair == 1) { 
			diaglogueText(charLeft,"narrator","Girls are witnessing the sunrise after their sweaty battle...");
			diaglogueText(charLeft,"arisu","Marisa, look. Isn't that beautiful?");	
			diaglogueText(charLeft,"marisa","Huh, it is morning already?");
			diaglogueText(charRight,"dj","From the Sunrise Dome, you can see the stars and sun [r]together clearly.");
			diaglogueText(charRight,"dj","When the sun rises higher, the stars dim.");
			diaglogueText(charRight,"dj","That is when we hide and the normal humans come out.");
			diaglogueText(charLeft,"marisa","You sound like a Youkai. [r]Careful you don't get erased by that shrine maiden.");
			diaglogueText(charRight,"dj","Shrine maiden? Erased? What are you, some child?");
			diaglogueText(charRight,"dj","Huh? Why are two dressed up girls here. [r]Aren't you too young to stay around?");
			diaglogueText(charLeft,"marisa","Hey now you're being rude.");
			diaglogueText(charLeft,"arisu","Marisa. I think we should hurry back. I have a bad feeling [r]about this.");
			diaglogueText(charRight,"dj","Huh? That is odd. I could swear I've seen a vivid world of [r]light.");
			diaglogueText(charRight,"dj","All these little animals around. All these beautiful colours.");
			diaglogueText(charRight,"dj","Yes, life is returning to normal again. [r]What a beautiful dream I had.");
			diaglogueText(charRight,"dj","Ah, all the customers already went home.");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","In the forest of Magic");
			diaglogueText(charLeft,"marisa","Hey Alice, let's go back again tomorrow night!");
			diaglogueText(charLeft,"arisu","Hmm? Are you okay with that?");
			diaglogueText(charLeft,"marisa","I feel like like we're missing something.");
			diaglogueText(charLeft,"marisa","I want to sit and watch his spell cards again. [r]They were powerful and flashy!");
			diaglogueText(charLeft,"arisu","First we need some sleep. Come on, it is quite late.");
			diaglogueText(charLeft,"narrator","... ... ...");
			diaglogueText(charLeft,"narrator","The story doesn't ends here. What mystery lies ahead?");
			diaglogueText(charLeft,"narrator","If can you can spot the white rabbit, you might get lucky.");
			diaglogueText(charLeft,"narrator","Magic Team Normal Ending uA vivid dream slowly vanishingv");
			endDialogue;
		}
	}
}

function talkEndBad {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
			diaglogueText(charLeft,"narrator","..");
		}
		if(gamePair == 1) { 
		
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
		
		}
		if(gamePair == 1) { 
		
		}
	}
}

/*
function talkStg01_02 {
	if(gameLang == 0) { 
		if(gamePair == 0) { 
		
		}
		if(gamePair == 1) { 
		
		}
	}
	if(gameLang == 1) { 
		if(gamePair == 0) { 
		
		}
		if(gamePair == 1) { 
		
		}
	}
}
*/