#TouhouDanmakufu[Plural]
#ScriptVersion[3]
#Title["vs Magic Team Main"]
#Text["Plural"]
#System["script/thdcs/functions/function_system.txt"]

@Initialize { 
	PluralTask; 
}

@MainLoop { yield; } 
@Finalize { } 

task PluralTask {
	let csd = GetCurrentScriptDirectory;
	let obj = ObjEnemyBossScene_Create;
	ObjEnemyBossScene_Add(obj,0,csd ~ "diagmid01.txt");
	if(GetAreaCommonData("game","difficulty",0) == 0) { ObjEnemyBossScene_Add(obj,0,csd ~ "norm_mid_magic_01.txt"); }
	if(GetAreaCommonData("game","difficulty",0) == 1) { ObjEnemyBossScene_Add(obj,0,csd ~ "hard_mid_magic_01.txt"); }
	if(GetAreaCommonData("game","difficulty",0) == 2) { ObjEnemyBossScene_Add(obj,0,csd ~ "runa_mid_magic_01.txt"); }	
	ObjEnemyBossScene_Add(obj,0,csd ~ "middeath01.txt");
	ObjEnemyBossScene_LoadInThread(obj);
	ObjEnemyBossScene_Regist(obj);
	
	Obj_SetValue(obj, "LIFEBAR_COLORS", [
		 [[0,0,0],[255,255,255],[0,0,0]],
	]);
	
	Obj_SetValue(obj, "LIFEBAR_DIVS", [
		[0.0,1.0,1.0],
	]);
	
	while(!Obj_IsDeleted(obj)) { 
		yield;
	} 
	loop(60) { yield; } 
	
	CloseScript(GetOwnScriptID); 
}

