shot_image = "script/player/dcs_player/textureborder.png"

ShotData{ id=1 rect=(6,144,24,200) render=ALPHA alpha=100 collision = 16 } 		// amulet

ShotData{ id=2 rect=(40,158,56,176) render=ALPHA alpha=100 collision = 16 }		// homing amulet

ShotData{ id=3 rect=(74,158,88,220) render=ALPHA alpha=100 collision = 16 } 	// Yukari needle

ShotData{ id=4 rect=(106,158,120,220) render=ALPHA alpha=100 collision = 16 } 	// Ran needle
