#PlayerShotData

ShotImage=".\Images\Shots.png"

ShotData{
//NORMAL FIRE
	id=1
	rect=(32,59,44,91)
	render=ALPHA
	alpha=150
}

ShotData{
//NORMAL WATER
	id=5
	rect=(45,59,57,91)
	render=ALPHA
	alpha=150
}

ShotData{
//NORMAL EARTH
	id=4
	rect=(58,59,70,91)
	render=ALPHA
	alpha=150
}

ShotData{
//NORMAL WOOD
	id=3
	rect=(71,59,83,91)
	render=ALPHA
	alpha=150
}

ShotData{
//NORMAL METAL
	id=2
	rect=(84,59,96,91)
	render=ALPHA
	alpha=150
}




ShotData{
//FIRE
	id=11
	rect=(21,0,42,40)
	render=ADD
	alpha=50
AnimationData{
animation_data=(2,21,1,42,39)
animation_data=(2,42,1,63,39)
animation_data=(2,63,1,84,39)
animation_data=(2,42,1,63,39) }
}

ShotData{
//WATER
	id=12
	rect=(21,40,33,55)
	render=ADD
	alpha=100
}

ShotData{
//EARTH
	id=13
	rect=(36,41,53,58)
	render=ALPHA
	alpha=80
}

ShotData{
//WOOD
	id=14
	rect=(22,58,31,109)
	render=ALPHA
	alpha=180
}

ShotData{
//METAL
	id=15
	rect=(0,0,20,399)
	render=ADD
	alpha=15
}


//FIRE id=21

ShotData{
//BOMB WATER
	id=22
	rect=(85,1,122,52)
	render=ADD
	alpha=128
}

ShotData{
//EARTH
	id=23
	rect=(36,41,53,58)
	angular_velocity=rand(-8,8)
	render=ALPHA
	alpha=255
}

ShotData{
//BOMB WOOD
	id=24
	rect=(66,300,166,400)
	render=ALPHA
	alpha=0
}

ShotData{
//BOMB METAL
	id=25
	rect=(71,41,83,53)
	render=ALPHA
	delay_color=(100,100,100)
	alpha=255
}