let weaken=1;
function Weakness(character){

//Single
	if(character=="Amaya" || character=="Haruna" || character=="Takeo"){ //Water
		if(GetCommonData("PlayerType")==3){ weaken=1.15; } //Wood>Water
		if(GetCommonData("PlayerType")==2){ weaken=0.85; } //Metal<Water
	}
	if(character=="Hotaru" || character=="Youko" || character=="Sayuri"){ //Fire
		if(GetCommonData("PlayerType")==4){ weaken=1.15; } //Earth>Fire
		if(GetCommonData("PlayerType")==3){ weaken=0.85; } //Wood<Fire
	}
	if(character=="Setsuko" || character=="Ryo" || character=="Shinichi"){ //Metal
		if(GetCommonData("PlayerType")==5){ weaken=1.15; } //Water>Metal
		if(GetCommonData("PlayerType")==4){ weaken=0.85; } //Earth<Metal
	}
	if(character=="Ayano" || character=="Mai" || character=="Tomomi"){ //Wood
		if(GetCommonData("PlayerType")==1){ weaken=1.15; } //Fire>Wood
		if(GetCommonData("PlayerType")==5){ weaken=0.85; } //Water<Wood
	}
	if(character=="Kurumi" || character=="Tomoko" || character=="Midori"){ //Earth
		if(GetCommonData("PlayerType")==2){ weaken=1.15; } //Metal>Earth
		if(GetCommonData("PlayerType")==1){ weaken=0.85; } //Fire<Earth
	}
	
//Double
	if(character=="SetsukoShinichi"){ //Both Metal
		if(GetCommonData("PlayerType")==5){ weaken=1.15; } //Water>Metal
		if(GetCommonData("PlayerType")==4){ weaken=0.85; } //Earth<Metal
	}
	if(character=="SayuriMai"){ //Fire/Wood
		if(GetCommonData("PlayerType")==1 || GetCommonData("PlayerType")==4){ weaken=1.1; } //Earth>Fire Fire>Wood
		if(GetCommonData("PlayerType")==3 || GetCommonData("PlayerType")==5){ weaken=0.9; } //Wood<Fire Water<Wood
	}
	if(character=="KurumiHotaru"){ //Earth/Fire
		if(GetCommonData("PlayerType")==2 || GetCommonData("PlayerType")==4){ weaken=1.1; } //Metal>Earth Earth>Fire
		if(GetCommonData("PlayerType")==1 || GetCommonData("PlayerType")==3){ weaken=0.9; } //Fire<Earth Wood<Fire
	}
	if(character=="TomomiTakeo"){ //Water/Wood
		if(GetCommonData("PlayerType")==3 || GetCommonData("PlayerType")==1){ weaken=1.1; } //Wood>Water Fire>Wood
		if(GetCommonData("PlayerType")==2 || GetCommonData("PlayerType")==5){ weaken=0.9; } //Metal<Water Water<Wood
	}
}
//1=Fire 2=Metal 3=Wood 4=Earth 5=Water
//Fire>Wood>Water>Metal>Earth>Fire

//Kyaa, mienaide! You cheater! :V