#UserShotData

ShotImage = ".\shot.png"

// Laser bases
ShotData { id = 1  rect = (0,0,16,16)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 2  rect = (16,0,32,16)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 3  rect = (32,0,48,16)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 4  rect = (48,0,64,16)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 5  rect = (64,0,80,16)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 6  rect = (80,0,96,16)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 7  rect = (96,0,112,16)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 8  rect = (112,0,128,16)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 9  rect = (128,0,144,16)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 10  rect = (144,0,160,16)  render = ALPHA  delay_color = (127,127,127) }

// 21
ShotData { id = 11  rect = (0,16,16,32)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 12  rect = (16,16,32,32)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 13  rect = (32,16,48,32)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 14  rect = (48,16,64,32)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 15  rect = (64,16,80,32)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 16  rect = (80,16,96,32)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 17  rect = (96,16,112,32)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 18  rect = (112,16,128,32)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 19  rect = (128,16,144,32)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 20  rect = (144,16,160,32)  render = ALPHA  delay_color = (127,127,127) }

// 04
ShotData { id = 21  rect = (0,32,16,48)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 22  rect = (16,32,32,48)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 23  rect = (32,32,48,48)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 24  rect = (48,32,64,48)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 25  rect = (64,32,80,48)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 26  rect = (80,32,96,48)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 27  rect = (96,32,112,48)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 28  rect = (112,32,128,48)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 29  rect = (128,32,144,48)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 30  rect = (144,32,160,48)  render = ALPHA  delay_color = (127,127,127) }

// 01
ShotData { id = 31  rect = (0,48,16,64)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 32  rect = (16,48,32,64)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 33  rect = (32,48,48,64)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 34  rect = (48,48,64,64)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 35  rect = (64,48,80,64)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 36  rect = (80,48,96,64)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 37  rect = (96,48,112,64)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 38  rect = (112,48,128,64)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 39  rect = (128,48,144,64)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 40  rect = (144,48,160,64)  render = ALPHA  delay_color = (127,127,127) }

// 12
ShotData { id = 41  rect = (3,64,13,80)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 42  rect = (19,64,29,80)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 43  rect = (35,64,45,80)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 44  rect = (51,64,61,80)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 45  rect = (67,64,77,80)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 46  rect = (83,64,93,80)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 47  rect = (99,64,109,80)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 48  rect = (115,64,125,80)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 49  rect = (131,64,141,80)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 50  rect = (147,64,157,80)  render = ALPHA  delay_color = (127,127,127) }

// 31
ShotData { id = 51  rect = (3,80,13,96)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 52  rect = (19,80,29,96)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 53  rect = (35,80,45,96)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 54  rect = (51,80,61,96)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 55  rect = (67,80,77,96)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 56  rect = (83,80,93,96)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 57  rect = (99,80,109,96)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 58  rect = (115,80,125,96)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 59  rect = (131,80,141,96)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 60  rect = (147,80,157,96)  render = ALPHA  delay_color = (127,127,127) }

// 23
ShotData { id = 61  rect = (3,96,13,112)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 62  rect = (19,96,29,112)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 63  rect = (35,96,45,112)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 64  rect = (51,96,61,112)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 65  rect = (67,96,77,112)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 66  rect = (83,96,93,112)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 67  rect = (99,96,109,112)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 68  rect = (115,96,125,112)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 69  rect = (131,96,141,112)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 70  rect = (147,96,157,112)  render = ALPHA  delay_color = (127,127,127) }

// Amulets
ShotData { id = 71  rect = (1,112,15,128)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 72  rect = (17,112,31,128)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 73  rect = (33,112,47,128)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 74  rect = (49,112,63,128)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 75  rect = (65,112,79,128)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 76  rect = (81,112,95,128)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 77  rect = (97,112,111,128)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 78  rect = (113,112,127,128)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 79  rect = (129,112,143,128)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 80  rect = (145,112,159,128)  render = ALPHA  delay_color = (127,127,127) }

// Suppositories
ShotData { id = 81  rect = (3,128,13,144)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 82  rect = (19,128,29,144)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 83  rect = (35,128,45,144)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 84  rect = (51,128,61,144)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 85  rect = (67,128,77,144)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 86  rect = (83,128,93,144)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 87  rect = (99,128,109,144)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 88  rect = (115,128,125,144)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 89  rect = (131,128,141,144)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 90  rect = (147,128,157,144)  render = ALPHA  delay_color = (127,127,127) }

// 12i
ShotData { id = 91  rect = (3,144,13,160)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 92  rect = (19,144,29,160)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 93  rect = (35,144,45,160)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 94  rect = (51,144,61,160)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 95  rect = (67,144,77,160)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 96  rect = (83,144,93,160)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 97  rect = (99,144,109,160)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 98  rect = (115,144,125,160)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 99  rect = (131,144,141,160)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 100  rect = (147,144,157,160)  render = ALPHA  delay_color = (127,127,127) }

// Marisa's small stars
ShotData { id = 101  rect = (0,160,16,176)  render = ALPHA  delay_color = (255,127,127)  angular_velocity = 2 }
ShotData { id = 102  rect = (16,160,32,176)  render = ALPHA  delay_color = (127,127,255)  angular_velocity = 2 }
ShotData { id = 103  rect = (32,160,48,176)  render = ALPHA  delay_color = (255,127,255)  angular_velocity = 2 }
ShotData { id = 104  rect = (48,160,64,176)  render = ALPHA  delay_color = (127,255,255)  angular_velocity = 2 }
ShotData { id = 105  rect = (64,160,80,176)  render = ALPHA  delay_color = (127,255,127)  angular_velocity = 2 }
ShotData { id = 106  rect = (80,160,96,176)  render = ALPHA  delay_color = (191,255,127)  angular_velocity = 2 }
ShotData { id = 107  rect = (96,160,112,176)  render = ALPHA  delay_color = (255,255,127)  angular_velocity = 2 }
ShotData { id = 108  rect = (112,160,128,176)  render = ALPHA  delay_color = (255,191,127)  angular_velocity = 2 }
ShotData { id = 109  rect = (128,160,144,176)  render = ALPHA  delay_color = (255,255,255)  angular_velocity = 2 }
ShotData { id = 110  rect = (144,160,160,176)  render = ALPHA  delay_color = (127,127,127)  angular_velocity = 2 }

// MURASA's dorplets
ShotData { id = 111  rect = (3,176,13,192)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 112  rect = (19,176,29,192)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 113  rect = (35,176,45,192)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 114  rect = (51,176,61,192)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 115  rect = (67,176,77,192)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 116  rect = (83,176,93,192)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 117  rect = (99,176,109,192)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 118  rect = (115,176,125,192)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 119  rect = (131,176,141,192)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 120  rect = (147,176,157,192)  render = ALPHA  delay_color = (127,127,127) }

// MoF dots
ShotData { id = 121  rect = (0,192,8,200)  render = ALPHA  delay_color = (255,127,127)  angular_velocity = 2 }
ShotData { id = 122  rect = (16,192,24,200)  render = ALPHA  delay_color = (127,127,255)  angular_velocity = 2 }
ShotData { id = 123  rect = (32,192,40,200)  render = ALPHA  delay_color = (255,127,255)  angular_velocity = 2 }
ShotData { id = 124  rect = (48,192,56,200)  render = ALPHA  delay_color = (127,255,255)  angular_velocity = 2 }
ShotData { id = 125  rect = (64,192,72,200)  render = ALPHA  delay_color = (127,255,127)  angular_velocity = 2 }
ShotData { id = 126  rect = (80,192,88,200)  render = ALPHA  delay_color = (191,255,127)  angular_velocity = 2 }
ShotData { id = 127  rect = (96,192,104,200)  render = ALPHA  delay_color = (255,255,127)  angular_velocity = 2 }
ShotData { id = 128  rect = (112,192,120,200)  render = ALPHA  delay_color = (255,191,127)  angular_velocity = 2 }
ShotData { id = 129  rect = (128,192,136,200)  render = ALPHA  delay_color = (255,255,255)  angular_velocity = 2 }
ShotData { id = 130  rect = (144,192,152,200)  render = ALPHA  delay_color = (127,127,127)  angular_velocity = 2 }

// 05
ShotData { id = 131  rect = (8,192,16,200)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 132  rect = (24,192,32,200)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 133  rect = (40,192,48,200)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 134  rect = (56,192,64,200)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 135  rect = (72,192,80,200)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 136  rect = (88,192,96,200)  render = ALPHA  delay_color = (191,255,127) }
ShotData { id = 137  rect = (104,192,112,200)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 138  rect = (120,192,128,200)  render = ALPHA  delay_color = (255,191,127) }
ShotData { id = 139  rect = (136,192,144,200)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 140  rect = (152,192,160,200)  render = ALPHA  delay_color = (127,127,127) }

// Sinuate laser bases (UFO)
ShotData { id = 141  rect = (352,256,368,512)  render = ADD  delay_color = (255,127,127) }
ShotData { id = 142  rect = (368,256,384,512)  render = ADD  delay_color = (127,127,255) }
ShotData { id = 143  rect = (384,256,400,512)  render = ADD  delay_color = (255,127,255) }
ShotData { id = 144  rect = (400,256,416,512)  render = ADD  delay_color = (127,255,255) }
ShotData { id = 145  rect = (416,256,432,512)  render = ADD  delay_color = (127,255,127) }
ShotData { id = 146  rect = (432,256,448,512)  render = ADD  delay_color = (191,255,127) }
ShotData { id = 147  rect = (448,256,464,512)  render = ADD  delay_color = (255,255,127) }
ShotData { id = 148  rect = (464,256,480,512)  render = ADD  delay_color = (255,191,127) }
ShotData { id = 149  rect = (480,256,496,512)  render = ADD  delay_color = (255,255,255) }
ShotData { id = 150  rect = (496,256,512,512)  render = ADD  delay_color = (127,127,127) }

// Koishi's penormaku
ShotData { id = 151  rect = (0,256,32,288)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 152  rect = (32,256,64,288)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 153  rect = (64,256,96,288)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 154  rect = (96,256,128,288)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 155  rect = (128,256,160,288)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 156  rect = (160,256,192,288)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 157  rect = (192,256,224,288)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 158  rect = (224,256,256,288)  render = ALPHA  delay_color = (127,127,127) }

// Marisa's large stars
ShotData { id = 159  rect = (256,0,288,32)  render = ALPHA  delay_color = (255,127,127)  angular_velocity = 2 }
ShotData { id = 160  rect = (288,0,320,32)  render = ALPHA  delay_color = (255,127,255)  angular_velocity = 2 }
ShotData { id = 161  rect = (320,0,352,32)  render = ALPHA  delay_color = (127,127,255)  angular_velocity = 2 }
ShotData { id = 162  rect = (352,0,384,32)  render = ALPHA  delay_color = (127,255,255)  angular_velocity = 2 }
ShotData { id = 163  rect = (384,0,416,32)  render = ALPHA  delay_color = (127,255,127)  angular_velocity = 2 }
ShotData { id = 164  rect = (416,0,448,32)  render = ALPHA  delay_color = (255,255,127)  angular_velocity = 2 }
ShotData { id = 165  rect = (448,0,480,32)  render = ALPHA  delay_color = (255,255,255)  angular_velocity = 2 }
ShotData { id = 166  rect = (480,0,512,32)  render = ALPHA  delay_color = (127,127,127)  angular_velocity = 2 }

// 02
ShotData { id = 167  rect = (256,32,288,64)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 168  rect = (288,32,320,64)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 169  rect = (320,32,352,64)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 170  rect = (352,32,384,64)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 171  rect = (384,32,416,64)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 172  rect = (416,32,448,64)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 173  rect = (448,32,480,64)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 174  rect = (480,32,512,64)  render = ALPHA  delay_color = (127,127,127) }

// Yuyuko's butterflies
ShotData { id = 175  rect = (256,64,288,96)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 176  rect = (288,64,320,96)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 177  rect = (320,64,352,96)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 178  rect = (352,64,384,96)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 179  rect = (384,64,416,96)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 180  rect = (416,64,448,96)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 181  rect = (448,64,480,96)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 182  rect = (480,64,512,96)  render = ALPHA  delay_color = (127,127,127) }

// Sakuya's knives
ShotData { id = 183  rect = (256,96,288,128)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 184  rect = (288,96,320,128)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 185  rect = (320,96,352,128)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 186  rect = (352,96,384,128)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 187  rect = (384,96,416,128)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 188  rect = (416,96,448,128)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 189  rect = (448,96,480,128)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 190  rect = (480,96,512,128)  render = ALPHA  delay_color = (127,127,127) }

// Oval bullets
ShotData { id = 191  rect = (264,128,280,160)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 192  rect = (296,128,312,160)  render = ALPHA  delay_color = (255,127,255) }
ShotData { id = 193  rect = (328,128,346,160)  render = ALPHA  delay_color = (127,127,255) }
ShotData { id = 194  rect = (360,128,376,160)  render = ALPHA  delay_color = (127,255,255) }
ShotData { id = 195  rect = (392,128,408,160)  render = ALPHA  delay_color = (127,255,127) }
ShotData { id = 196  rect = (424,128,440,160)  render = ALPHA  delay_color = (255,255,127) }
ShotData { id = 197  rect = (456,128,472,160)  render = ALPHA  delay_color = (255,255,255) }
ShotData { id = 198  rect = (488,128,504,160)  render = ALPHA  delay_color = (127,127,127) }

// Flashes
ShotData { id = 199  rect = (256,160,288,192)  render = ADD  delay_color = (255,127,127)  angular_velocity = 20 }
ShotData { id = 200  rect = (288,160,320,199)  render = ADD  delay_color = (255,127,255)  angular_velocity = 20 }
ShotData { id = 201  rect = (320,160,352,192)  render = ADD  delay_color = (127,127,255)  angular_velocity = 20 }
ShotData { id = 202  rect = (352,160,384,192)  render = ADD  delay_color = (127,255,255)  angular_velocity = 20 }
ShotData { id = 203  rect = (384,160,416,192)  render = ADD  delay_color = (127,255,127)  angular_velocity = 20 }
ShotData { id = 204  rect = (416,160,448,192)  render = ADD  delay_color = (255,255,127)  angular_velocity = 20 }
ShotData { id = 205  rect = (448,160,480,192)  render = ADD  delay_color = (255,255,255)  angular_velocity = 20 }
ShotData { id = 206  rect = (480,160,512,192)  render = ADD  delay_color = (127,127,127)  angular_velocity = 20 }

// 03
ShotData { id = 207  rect = (256,192,320,256)  render = ADD  delay_color = (255,127,127)  angular_velocity = 20 }
ShotData { id = 208  rect = (320,192,384,256)  render = ADD  delay_color = (127,127,255)  angular_velocity = 20 }
ShotData { id = 209  rect = (384,192,448,256)  render = ADD  delay_color = (127,255,127)  angular_velocity = 20 }
ShotData { id = 210  rect = (448,192,512,256)  render = ADD  delay_color = (255,255,127)  angular_velocity = 20 }

ShotData {
	id = 211
	render = ADD
	delay_color = (255,127,127)
	AnimationData {
		animation_data = (4,256,256,288,288)
		animation_data = (4,256,288,288,320)
		animation_data = (4,256,320,288,352)
		animation_data = (4,256,352,288,384)
		}
	}

ShotData {
	id = 212
	render = ADD
	delay_color = (127,127,255)
	AnimationData {
		animation_data = (4,288,256,320,288)
		animation_data = (4,288,288,320,320)
		animation_data = (4,288,320,320,352)
		animation_data = (4,288,352,320,384)
		}
	}

ShotData {
	id = 213
	render = ADD
	delay_color = (255,127,255)
	AnimationData {
		animation_data = (4,320,256,352,288)
		animation_data = (4,320,288,352,320)
		animation_data = (4,320,320,352,352)
		animation_data = (4,320,352,352,384)
		}
	}

ShotData {
	id = 214
	render = ADD
	delay_color = (127,255,255)
	AnimationData {
		animation_data = (4,256,384,288,416)
		animation_data = (4,256,416,288,448)
		animation_data = (4,256,448,288,480)
		animation_data = (4,256,480,288,512)
		}
	}

ShotData {
	id = 215
	render = ADD
	delay_color = (255,255,127)
	AnimationData {
		animation_data = (4,288,384,320,416)
		animation_data = (4,288,416,320,448)
		animation_data = (4,288,448,320,480)
		animation_data = (4,288,480,320,512)
		}
	}

ShotData {
	id = 216
	render = ADD
	delay_color = (127,255,127)
	AnimationData {
		animation_data = (4,320,384,352,416)
		animation_data = (4,320,416,352,448)
		animation_data = (4,320,448,352,480)
		animation_data = (4,320,480,352,512)
		}
	}
    
// LD custom bullet data
ShotData { id = 217  rect = (0,364,64,428)    render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 218  rect = (0,300,64,364)    render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 219  rect = (64,300,128,364)  render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 220  rect = (64,364,96,396)   render = ALPHA  delay_color = (255,127,127) }
ShotData { id = 221  rect = (128,300,192,364)   render = ALPHA  delay_color = (255,127,127) }
