script_enemy_main {
	#include_function ".\..\ShotSheet\shot_replace.dnh"
	#include_function ".\..\functions.txt"
	#include_function ".\..\s2\kisume_functions.txt"

	SpellID=0;

    @Initialize {
	StartFunctions(1,0,0);
	Randomize;
        SetLife(1500);
        SetTimer(20);
	SetBG(0);
	SetDamageRate(80,40);
	MagicCircle(false);
	SetEnemyMarker(false);
	KisumeInit;

	shotinit;

//	CutIn2(0,"unnamed",imgEmpeghBig,332,410,4,60, 210);
	SetShotAutoDeleteClip(64,64,64,64);

	MainTask;
    }


function Wait(frames){loop(frames){yield;}}

task MainTask{
	let speed=0;
	loop(90){
		SetY(GetY+speed);
		speed-=0.2;
		yield;
	}
	VanishEnemy;
}
    @MainLoop {
	KisumeDrawLogic;
	yield;
}
    @DrawLoop {
	KisumeDrawLoop;
}

    @Finalize {
	KisumeFinalize;
    }

}