script_enemy_main {
	#include_function ".\..\functions.txt"
	#include_function ".\e_functions.txt"
	#include_function ".\..\ShotSheet\shot_replace.dnh"

	SpellID=-1;

    @Initialize {
        SetLife(3500);

	EnderInit;
	MainTask;
    }
function Wait(frames){loop(frames){yield;}}


task MainTask{
	loop(220){
		if(GetCommonDataDefault("cancelexp",false)==true){
			VanishEnemy;
		}
		yield;
	}
	VanishEnemy;
}


    @MainLoop {
	EnderDrawLogic;

	yield;
}


	let EnderFrame=0;

	let aurarot=0;
	let aurascale=0;
	let scaler=prand(1.7,1.9);

    @DrawLoop {
	EnderDrawLoop;
}


    @Finalize {
	EnderFinalize;
    }

}