#PlayerShotData
ShotImage=".\EnderShot.png"
ShotData{
  id=250
  rect=(1,1,1,1)
  render=ALPHA
  alpha=0
}
ShotData{
  id=251
  rect=(0,0,30,30)
  render=ALPHA
  alpha=0
}
ShotData{
  id=1 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,0,64,16,96)
		animation_data = (3,16,64,32,96)
		animation_data = (3,32,64,48,96)
		animation_data = (3,48,64,64,96)
	}
}
ShotData{
  id=2 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,16,64,32,96)
		animation_data = (3,32,64,48,96)
		animation_data = (3,48,64,64,96)
		animation_data = (3,0,64,16,96)
	}
}
ShotData{
  id=3 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,32,64,48,96)
		animation_data = (3,48,64,64,96)
		animation_data = (3,0,64,16,96)
		animation_data = (3,16,64,32,96)
	}
}
ShotData{
  id=4 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,48,64,64,96)
		animation_data = (3,0,64,16,96)
		animation_data = (3,16,64,32,96)
		animation_data = (3,32,64,48,96)
	}
}

ShotData{
  id=5 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,0,96,16,128)
		animation_data = (3,16,96,32,128)
		animation_data = (3,32,96,48,128)
		animation_data = (3,48,96,64,128)
	}
}
ShotData{
  id=6 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,16,96,32,128)
		animation_data = (3,32,96,48,128)
		animation_data = (3,48,96,64,128)
		animation_data = (3,0,96,16,128)
	}
}
ShotData{
  id=7 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,32,96,48,128)
		animation_data = (3,48,96,64,128)
		animation_data = (3,0,96,16,128)
		animation_data = (3,16,96,32,128)
	}
}
ShotData{
  id=8 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,48,96,64,128)
		animation_data = (3,0,96,16,128)
		animation_data = (3,16,96,32,128)
		animation_data = (3,32,96,48,128)
	}
}
