#PlayerShotData
ShotImage=".\EnderShot.png"
ShotData{
  id=250
  rect=(1,1,1,1)
  render=ALPHA
  alpha=0
}
ShotData{
  id=251
  rect=(0,0,30,30)
  render=ALPHA
  alpha=0
}
ShotData{
  id=1 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,0,0,16,32)
		animation_data = (3,16,0,32,32)
		animation_data = (3,32,0,48,32)
		animation_data = (3,48,0,64,32)
	}
}
ShotData{
  id=2 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,16,0,32,32)
		animation_data = (3,32,0,48,32)
		animation_data = (3,48,0,64,32)
		animation_data = (3,0,0,16,32)
	}
}
ShotData{
  id=3 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,32,0,48,32)
		animation_data = (3,48,0,64,32)
		animation_data = (3,0,0,16,32)
		animation_data = (3,16,0,32,32)
	}
}
ShotData{
  id=4 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,48,0,64,32)
		animation_data = (3,0,0,16,32)
		animation_data = (3,16,0,32,32)
		animation_data = (3,32,0,48,32)
	}
}

ShotData{
  id=5 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,0,32,16,64)
		animation_data = (3,16,32,32,64)
		animation_data = (3,32,32,48,64)
		animation_data = (3,48,32,64,64)
	}
}
ShotData{
  id=6 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,16,32,32,64)
		animation_data = (3,32,32,48,64)
		animation_data = (3,48,32,64,64)
		animation_data = (3,0,32,16,64)
	}
}
ShotData{
  id=7 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,32,32,48,64)
		animation_data = (3,48,32,64,64)
		animation_data = (3,0,32,16,64)
		animation_data = (3,16,32,32,64)
	}
}
ShotData{
  id=8 render=ALPHA  alpha=255
	AnimationData{
		animation_data = (3,48,32,64,64)
		animation_data = (3,0,32,16,64)
		animation_data = (3,16,32,32,64)
		animation_data = (3,32,32,48,64)
	}
}
