// ݒt@C
//
// {I1s1p[^LqB
// 󔒂ɂ' '(pXy[X)A'\t'(^u)gp\B
// Rgɂ"//"(XbV2)gpB
//
// {ݒ
//  ݒłp[^2000܂ŁB
//  1s̒66535܂ŁB
//  {ݒҏWɂParamManager.cppύXB
//

//-------------------------------------------------------------
// Q[NɊւݒ
//-------------------------------------------------------------

// EBhETCYɂ
//
// uEBhËv̓AvP[VgpEBhETCYB
//  SʂɂƂ1024*768Ȃǂ4:3䗦ŁBi16:9T|[gĂȂ\j
//
// uNCAg̈v̓AvP[VŎgpĂTCYB
//  wTCY͎RAEBhË傫邱ƂłB
//
// uۂɕ\̈v̓NCAg̈ŎۂɃQ[ʂ`悳̈B
//  ̓NCAg̈菬ȂĂ͂ȂȂB
//
// utXN[ݒv̓tXN[NboollB
//  0false, 1(0ȊO)trueB
//
//  Window : Client : Show
//  1024*768 : 1024*768 : 1024*576
//
// 4:3  1920*1440, 1280*960, 1024*768, 800*600, 640*480
// 16:9 1920*1080, 1280*720, 1024*576, 800*450, 640*360
//

// EBhË
GameSetting::Window_Width = 1280;	//1680;
GameSetting::Window_Height = 720;	//1050;

// NCAg̈
GameSetting::Client_Width = 1280;	//1680;
GameSetting::Client_Height = 720;	//1050;

// ۂɕ\̈iNCAg̈j
GameSetting::ClientShow_Width = 1280;	//1680;
GameSetting::ClientShow_Height = 720;	//945;

// tXN[ݒ
GameSetting::bFullScreen = 0;

// ʃNAF(r,g,b,a)(󔒓Ȃ)
ClientArea_ClearColor = (16,16,16,0);

// 2Dp
Client_2D_Width = 1024;
Client_2D_Height = 576;

// }EXJ[\\
bShowMouseCursor = 1;

// t[[g
FramePerSecond_Max = 260.0f;	// őFPSi܂傫Ȃj
FramePerSecond_Min = 30.0f;	// ŒFPSiƏj
RenderFramePerSecond = 50;

// WuXbh
JobThreadCnt = 1;

//-------------------------------------------------------------
// eXgf[^
//-------------------------------------------------------------
FirstNode_IP = 127.0.0.1;

playerNum = 0;

MyPlayer_Name = SERVER_NAME;
MyPlayer_TeamCode = tc_00000;
MyNode_IP = 127.0.0.1;
MyNode_AcceptPort = 20245;
MyNode_UdpPort = 22245;
MyNode_NetUserID = UserID01;
MyNode_UserID = MyNode_UserId_01;

//MyPlayer_Name = CLIENT_NAME_1;
//MyPlayer_TeamCode = tc_00001;
//MyNode_AcceptPort = 20345;
//MyNode_UdpPort = 22345;
//MyNode_NetUserID = UserID02;
//MyNode_UserID = Player02;

//MyPlayer_Name = CLIENT_NAME_2;
//MyPlayer_TeamCode = tc_00002;
//MyNode_AcceptPort = 20445;
//MyNode_UdpPort = 22445;
//MyNode_UserID = Player03;

//-------------------------------------------------------------
// Q[Ɋւݒ
//-------------------------------------------------------------
// HUD̐F(r,g,b,a)(󔒓Ȃ)(a͖)
HUD_DefaultColor	= (0,255,0,255);	// ʏF
HUD_AlertColor		= (255,128,0,255);	// xF(bNꂽȂ)
HUD_AlertColor2		= (255,0,0,255);	// xF2(UĂ鎞Ȃ)
Radar_EnemyColor[8]	= (255,255,255,255);	// [_[̓G̐F(life100%)
Radar_EnemyColor[6]	= (255,192,192,255);	// [_[̓G̐F(life80%)
Radar_EnemyColor[4]	= (255,128,128,255);	// [_[̓G̐F(life60%)
Radar_EnemyColor[2]	= (255,64,64,255);	// [_[̓G̐F(life40%)
Radar_EnemyColor[0]	= (255,0,0,255);	// [_[̓G̐F(life20%)
Radar_FriendColor	= (64,64,255,255);	// [_[̖̐F
Radar_EnemyBulletColor	= (255,128,0,255);	// [_[̓G̒e̐F
Radar_FriendBulletColor	= (0,255,255,255);	// [_[̖̒e̐F
HudTrgtMark_Enemy	= (0,128,0,255);	// HUD̃^[Qbg}[NG
HudTrgtMark_EnemyLocked	= (255,0,0,255);	// HUD̃^[Qbg}[NG(bN)
HudTrgtMark_Locking	= (255,128,0,255);	// HUD̃^[Qbg}[NG(bN悤ƂĂ)
HudTrgtMark_Lockable	= (0,255,0,255);	// HUD̃^[Qbg}[NG(bN\)
HudTrgtMark_Friend	= (64,64,255,255);	// HUD̃^[Qbg}[N
TargetDirOffsetLength	= 250.0f;		// ^[Qbg}[N̒̋
// [_[̊gɂ鎞(b)(val>0)
Radar_ZoomTime = 0.5f;
// [_[̈ʒu
Radar_Pos_X = 0;
Radar_Pos_Y = 576;
// [_[̊g^Cv(0E, 1E, 2, 3)
Radar_ZoomType = 0;

//-------------------------------------------------------------
// pbh
//-------------------------------------------------------------
BUTTON_ROLL1		= 0;
BUTTON_ROLL2		= 2;
BUTTON_PITCH1		= 1;
BUTTON_PITCH2		= 3;
BUTTON_SHOT1		= 6;
BUTTON_SHOT2		= 5;
BUTTON_SHOT3		= 13;
BUTTON_ACC		= 11;
BUTTON_BRAKE		= 10;
BUTTON_RADAR		= 7;
BUTTON_LOCK		= 4;
BUTTON_YAW1		= 8;
BUTTON_YAW2		= 9;
BUTTON_PAUSE		= 12;
BUTTON_GENERAL		= 15;

BUTTON_MOVE_LEFT	= 14;
BUTTON_MOVE_RIGHT	= 15;

BUTTON_LEFT		= 0;
BUTTON_UP		= 1;
BUTTON_RIGHT		= 2;
BUTTON_DOWN		= 3;
BUTTON_OK		= 4;
BUTTON_CANCEL		= 5;

BUTTON_F1		= 18;
BUTTON_F2		= 19;
BUTTON_F3		= 20;
BUTTON_F4		= 21;
BUTTON_F5		= 22;

BUTTON_GLOBALCHAT	= 23;
BUTTON_TEAMCHAT		= 24;
BUTTON_SHOWACTIVELIST	= 12;

//-------------------------------------------------------------
// 
//-------------------------------------------------------------
// 
m_EfPrm_Smoke_DelTimeMin	= 1.0f;		// ԍŒ
m_EfPrm_Smoke_DelTimeFact	= 0.15f;	// ԌW
m_EfPrm_Smoke_DelTimeRandRatio	= 0.5f;		// 
m_EfPrm_Smoke_LateInit		= 0.0f;		// x
m_EfPrm_Smoke_LateFinal		= 1.0f;		// xŏI
m_EfPrm_Smoke_ZoomInitMin	= 1.0f;		// g嗦Œ
m_EfPrm_Smoke_ZoomInitFact	= 0.0f;		// g嗦W
m_EfPrm_Smoke_ZoomFinalMin	= 3.0f;		// g嗦ŏIŒ
m_EfPrm_Smoke_ZoomFinalFact	= 0.01f;	// g嗦ŏIW
m_EfPrm_Smoke_RotateSpeed	= 32;		// ]x
m_EfPrm_Smoke_RotateSpeed2	= -32;		// ]x

// 
m_EfPrm_Flame_FlameSizeMin	= 0.1f;		// Ŝ̃TCYŒ
m_EfPrm_Flame_FlameSizeFact	= 5.0f;		// Ŝ̃TCYW
m_EfPrm_Flame_PartSizeMin	= 3.5f;		// p[cTCYŒ
m_EfPrm_Flame_PartSizeFact	= 1.0f;		// p[cTCYW
m_EfPrm_Flame_PartSize2Min	= 3.5f;		// p[cTCY2Œ
m_EfPrm_Flame_PartSize2Fact	= 0.75f;	// p[cTCY2W
m_EfPrm_Flame_PartLayerMin	= 1;		// p[cwŒ
m_EfPrm_Flame_PartLayerFact;	= 0.2f;		// p[cwW
m_EfPrm_Flame_DelTimeMin	= 0.1f;		// Œ
m_EfPrm_Flame_DelTimeFact	= 0.02f;	// ԌW
m_EfPrm_Flame_MoveTimeMin	= 0.05f;	// L肫܂ł̎ԍŒ
m_EfPrm_Flame_MoveTimeFact	= 0.01f;	// L肫܂ł̎ԌW
m_EfPrm_Flame_RotateSpeed	= 128;		// ]x
m_EfPrm_Flame_RotateSpeed2	= -128;		// ]x

// O
m_EfPrm_Ring_SegmentCnt		= 30;		// O̕
m_EfPrm_Ring_DelTimeMin		= 0.01f;	// Œ
m_EfPrm_Ring_DelTimeFact	= 0.02f;	// ԌW
m_EfPrm_Ring_vAngle		= 0;		// px
m_EfPrm_Ring_OutRadiusInitMin	= 0.0f;		// O~aŒl
m_EfPrm_Ring_OutRadiusInitFact	= 0.5f;		// O~aW
m_EfPrm_Ring_InRadiusInitMin	= 0.0f;		// ~aŒl
m_EfPrm_Ring_InRadiusInitFact	= 0.0f;		// ~aW
m_EfPrm_Ring_OutRadiusSpeedMin	= 19.6f;	// O~axŒl
m_EfPrm_Ring_OutRadiusSpeedFact	= 3.5f;		// O~axW

// Ή
m_EfPrm_Spark_LengthMin		= 0.8f;		// Œᒷ
m_EfPrm_Spark_LengthFact	= 0.08f;	// W
m_EfPrm_Spark_RadiusMin		= 0.2f;		// Œᕝ
m_EfPrm_Spark_RadiusFact	= 0.02f;	// W
m_EfPrm_Spark_CntMin		= 8;		// ΉԐŒ
m_EfPrm_Spark_CntFact		= 2.0f;		// ΉԐW
m_EfPrm_Spark_DelTimeMin	= 0.1f;		// Œ
m_EfPrm_Spark_DelTimeFact	= 0.025f;	// ԌW
m_EfPrm_Spark_SpeedInitMin	= 19.6f;	// xŒ
m_EfPrm_Spark_SpeedInitFact	= 2.5f;		// xW
m_EfPrm_Spark_SpeedInitRand	= 1.0f;		// x
m_EfPrm_Spark_Blend::Add	= 0;		// Z
m_EfPrm_Spark_GravityFact	= 0.25f;	// d͌W

// Ή 2
m_EfPrm_Spark2_LengthMin	= 0.5f;		// Œᒷ
m_EfPrm_Spark2_LengthFact	= 0.05f;	// W
m_EfPrm_Spark2_RadiusMin	= 0.5f;		// Œᕝ
m_EfPrm_Spark2_RadiusFact	= 0.05f;	// W
m_EfPrm_Spark2_CntMin		= 4;		// ΉԐŒ
m_EfPrm_Spark2_CntFact		= 0.75f;	// ΉԐW
m_EfPrm_Spark2_DelTimeMin	= 0.1f;		// Œ
m_EfPrm_Spark2_DelTimeFact	= 0.025f;	// ԌW
m_EfPrm_Spark2_SpeedInitMin	= 19.6f;	// xŒ
m_EfPrm_Spark2_SpeedInitFact	= 2.5f;		// xW
m_EfPrm_Spark2_SpeedInitRand	= 1.0f;		// x
m_EfPrm_Spark2_Blend::Add	= 0;		// Z
m_EfPrm_Spark2_GravityFact	= 0.25f;	// d͌W


