--------------------------
DirectX 샌|[g
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|[g
---
PixelShaderVersion=3.0
VertexShaderVersion =3.0
---
TextureCaps.D3DPTEXTURECAPS_ALPHA             =1
TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE      =1
TextureCaps.D3DPTEXTURECAPS_CUBEMAP           =1
TextureCaps.D3DPTEXTURECAPS_MIPMAP            =1
TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL=1
TextureCaps.D3DPTEXTURECAPS_NOPROJECTEDBUMPENV=1
TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE       =1
TextureCaps.D3DPTEXTURECAPS_POW2              =1
TextureCaps.D3DPTEXTURECAPS_SQUAREONLY        =1
LineCaps.D3DLINECAPS_ALPHACMP =1
LineCaps.D3DLINECAPS_ANTIALIAS=1
LineCaps.D3DLINECAPS_BLEND    =1
LineCaps.D3DLINECAPS_TEXTURE  =1
FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS=1
FVFCaps.D3DFVFCAPS_PSIZE             =1
FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK =1
---
TextureOpCaps.D3DTEXOPCAPS_ADD               =1
TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED         =1
TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA =1
TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA =1
TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA  =1
TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA =1
---
MaxTextureBlendStages =8
MaxSimultaneousTextures =8
---
DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL =1
DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP  =1
DevCaps.D3DDEVCAPS_DRAWPRIMITIVES2     =1
DevCaps.D3DDEVCAPS_DRAWPRIMITIVES2EX   =1
DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX    =1
DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY =1
DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY  =1
DevCaps.D3DDEVCAPS_HWRASTERIZATION     =1
DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT =1
DevCaps.D3DDEVCAPS_NPATCHES            =1
DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT =1
DevCaps.D3DDEVCAPS_PUREDEVICE          =1
DevCaps.D3DDEVCAPS_RTPATCHES           =1
DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY =1
DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY  =1
DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY=1
DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY =1
---
NumSimultaneousRTs =4
-------------------------------
